Card Level Attack Health Exp Description Family Type Set
+Casual Strummer 1 1 1 150 He knows three chords, but plays them like he knows four. Bard Creature Bardic Colleges
+Busker 1 2 1 100 Plays louder when ignored. Much louder. Bard Creature Bardic Colleges
+Lute Tuner 1 1 2 100 He's never met a string he couldn't overtighten. Bard Creature Bardic Colleges
+Tavern Player 2 1 4 200 DRAW(1) Bard Creature Bardic Colleges
+Street Corner Crooner 2 2 3 200 SCRY(1), SPY(1) Bard Creature Bardic Colleges
+Travelling Minstrel 2 1 3 150 CHARM Bard Creature Bardic Colleges
+Candlelight Storyteller 2 1 2 150 DRAW(1), CHARM Bard Creature Bardic Colleges
+Village Piper 2 2 3 200 MORALE(1) Bard Creature Bardic Colleges
+Roadside Bard 3 4 3 350 RANGE(2) Bard Creature Bardic Colleges
+Harpist 3 3 3 350 CHARM Bard Creature Bardic Colleges
+Songbook Collector 3 2 3 400 SCRY(3), DRAW(1) Bard Creature Bardic Colleges
+Wandering Fiddler 3 3 2 350 RANGE(2), CHARM Bard Creature Bardic Colleges
+Measure Keeper 3 3 4 350 BLOCK Bard Creature Bardic Colleges
+Seasoned Balladeer 4 3 4 550 SCRY(3), DRAW(2) Bard Creature Bardic Colleges
+Travelling Ensemble Beast 4 5 4 600 HASTE, DASH(2) Bard Creature Bardic Colleges
+Troubador 4 4 5 550 CHARM Bard Creature Bardic Colleges
+Stage Warden 4 3 6 550 BLOCK, VANGUARD Bard Creature Bardic Colleges
+Artisan Performer 4 3 5 550 DRAW(1), CHARM Bard Creature Bardic Colleges
+Senior Bard 5 6 6 850 DRAW(2), CHARM Bard Creature Bardic Colleges
+Hall Instructor 5 4 5 900 MORALE(2) Bard Creature Bardic Colleges
+Songweaver 5 4 5 850 SCRY(3), SPY(3), DRAW(1) Bard Creature Bardic Colleges
+Choral Veteran 5 6 6 900 BLOCK, CHARM Bard Creature Bardic Colleges
+Master Bard 6 6 5 1300 RANGE(2), CHARM Bard Creature Bardic Colleges
+College Overseer 6 3 7 1300 MORALE(2) Bard Creature Bardic Colleges
+Songforged Titan 6 8 8 1300 VANGUARD Bard Creature Bardic Colleges
+Legendweaver 7 9 9 1750 CHARM Bard Creature Bardic Colleges
+Storycrafter 7 6 6 1750 SPY(4), SCRY(4), DRAW(2) Bard Creature Bardic Colleges
+Aldric Alderholt, Weathered Voice 8 6 9 2200 HERO, SPELL: Target adjacent creature gains DORMANT until the end of its next turn Bard Creature Bardic Colleges
+Rowan Greythorn, Verse Warden 8 7 9 2200 HERO, MAGIC, RANGE(2), PACIFY Bard Creature Bardic Colleges
+Kayla Marrowood, Ballad Keeper 8 9 10 2200 HERO, BLOCK, VANGUARD, CHARM Bard Creature Bardic Colleges
+Lutestring Bow 3 4 3 350 RANGE(2) Weapon Bardic Colleges
+Bellringer Hammer 4 6 2 650 Also hits one adjacent creature for 4 damage Weapon Bardic Colleges
+Harpwood Blade 4 4 4 600 CHARM Weapon Bardic Colleges
+Travelling Jerkin 2 0 4 100 Not much to look at, but it's been through storms, bandits, and one very angry goose. Armour Bardic Colleges
+Rhythmbound Brigandine 4 0 6 450 RESISTANCE Armour Bardic Colleges
+Songwoven Cloak 6 0 4 800 AURA(1): Creatures have PACIFIST Armour Bardic Colleges
+Quick Beat 1 0 0 100 Deal 1 damage to 2 different target creatures Spell Bardic Colleges
+Swift Cadence 2 0 0 200 Target creature gains DASH(2) Spell Bardic Colleges
+Thundering Note 3 0 0 300 Deal 4 damage to target creature Spell Bardic Colleges
+Shattering Tone 4 0 0 600 Target 3 creatures lose BLOCK, RESISTANCE, and VANGUARD Spell Bardic Colleges
+Echo Strike 4 0 0 600 Target creature takes damage equal to its current Attack Spell Bardic Colleges
+Rend Voice 4 0 0 600 Target 3 creatures lose AURA, RAGE, and SPELL Spell Bardic Colleges
+Guarding Chant 4 0 0 600 Target 2 creatures gain BLOCK Spell Bardic Colleges
+Shielding Harmony 4 0 0 600 Target 2 creatures gain RESISTANCE Spell Bardic Colleges
+Rallying Song 4 0 0 600 Target 2 creatures gain RELENTLESS Spell Bardic Colleges
+Dazing Melody 5 0 0 900 Target creature gains DORMANT until the end of its next turn Spell Bardic Colleges
+Charm Pulse 5 0 0 900 Target creature and all adjacent creatures gain PACIFY until the end of their next turn Spell Bardic Colleges
+Warding Song 5 0 0 900 All friendly creatures gain 4 Temporary Health Spell Bardic Colleges
+Shared Rhythm 5 0 0 900 Target 3 creatures gain MAGIC Spell Bardic Colleges
+Uniting Verse 6 0 0 1300 Target 3 creatures gain SIPHON and RAGE(1) Spell Bardic Colleges
+Endless Aria 7 0 0 1750 Target 3 creatures gain ROOTED and PACIFIST Spell Bardic Colleges
+Campfire Tale 8 0 0 2250 DEPLETED, DRAW(3) and then play 1 drawn creature onto one of your summoning tiles Spell Bardic Colleges
+Worldsong 9 0 0 2900 DEPLETED, Increase your level by 1 and set your experience equal to that level's required value Spell Bardic Colleges
+Mosscoat Grazer 1 1 1 150 It wanders where the moss grows thickest, content to chew and never to challenge. Beastmen Creature Beastmen
+Horned Scout 1 1 1 100 DASH(2) Beastmen Creature Beastmen
+Driftwood Gnawer 1 2 1 100 It chews anything the river gives it: bark, bone, or the unlucky in between. Beastmen Creature Beastmen
+Mire Cub 1 1 2 100 It learns to stalk before it learns to stand. Beastmen Creature Beastmen
+Fanged Charger 2 3 1 200 DASH(2), HASTE Beastmen Creature Beastmen
+Snarling Ambusher 2 2 2 200 DASH(2), HASTE Beastmen Creature Beastmen
+Frost Strider 2 4 1 200 DASH(2) Beastmen Creature Beastmen
+Thorned Skirmisher 2 2 2 200 DOUBLE ATTACK Beastmen Creature Beastmen
+River Lurker 2 3 2 250 STEALTH Beastmen Creature Beastmen
+Ironmane Drudge 2 2 4 200 STEALTH Beastmen Creature Beastmen
+Tusked Stalker 3 4 2 400 STEALTH Beastmen Creature Beastmen
+Stormhide Pursuer 3 4 3 400 DASH(2), HASTE Beastmen Creature Beastmen
+Wild Breaker 3 4 3 400 PIERCE(4) Beastmen Creature Beastmen
+Clawed Tracker 3 4 2 300 DASH(2), RANGE(2) Beastmen Creature Beastmen
+Bramblehide Skulker 3 4 2 350 STEALTH, VANGUARD Beastmen Creature Beastmen
+Thunderhoof Ravager 4 4 4 600 DASH(2), DOUBLE ATTACK Beastmen Creature Beastmen
+Ironhide Enforcer 4 4 5 600 VANGUARD Beastmen Creature Beastmen
+Stormpelt Reaver 4 5 3 600 DASH(2), PIERCE(3) Beastmen Creature Beastmen
+Marshscale Prowler 4 4 3 650 STEALTH, DASH(2) Beastmen Creature Beastmen
+Cliff Leaper 4 6 2 650 DASH(3) Beastmen Creature Beastmen
+Lowland Bulwark 4 2 6 550 BLOCK, VANGUARD Beastmen Creature Beastmen
+Frostmane Warlord 5 3 7 850 MORALE(1), HASTE Beastmen Creature Beastmen
+Ironjaw Sentinel 5 5 6 900 VANGUARD, PIERCE(5) Beastmen Creature Beastmen
+Wildfang Devastator 5 6 4 950 DASH(2), DOUBLE ATTACK Beastmen Creature Beastmen
+Stonehide Marshal 5 2 7 850 DASH(2), VANGUARD Beastmen Creature Beastmen
+Thunderhide Tyrant 6 4 6 1200 DASH(2), HASTE Beastmen Creature Beastmen
+Bloodmane Juggernaut 6 7 5 1350 DASH(2), DOUBLE ATTACK Beastmen Creature Beastmen
+Wildheart Monarch 6 4 6 1250 VANGUARD, MORALE(2) Beastmen Creature Beastmen
+Mirebound Leviathan 7 4 9 1650 STEALTH, READY(10) Beastmen Creature Beastmen
+Ironroot Titan 7 8 8 1750 DASH(2), VANGUARD Beastmen Creature Beastmen
+Gorvak, Fanglord 8 7 8 2250 HERO, DASH(3), DOUBLE ATTACK Beastmen Creature Beastmen
+Biting Javelin 3 5 1 400 RANGE(2) Weapon Beastmen
+Reedscale Harpoon 4 6 2 600 RANGE(2) Weapon Beastmen
+Bloodtusk Cleaver 4 7 3 750 The stains on its edge are older than most warriors who wield it. Weapon Beastmen
+Lightning Totem-Staff 5 5 3 900 RANGE(2), Also hits one adjacent creature for 3 damage Weapon Beastmen
+Thunderhorn Warcoat 4 0 6 500 Attackers take 2 retaliation damage Armour Beastmen
+Bloodtusk Wardmail 5 0 8 900 RESISTANCE Armour Beastmen
+Verdant Pulse 3 0 0 350 Target creature and all adjacent creatures HEAL(1) Spell Beastmen
+Wild Awakening 3 0 0 350 Target creature gains 2 Rage tokens and DASH(2) Spell Beastmen
+Deepwild Mantle 3 0 0 350 Target creature gains 4 Health tokens Spell Beastmen
+Cragborn Tremor 4 0 0 600 All non-FLYING creatures in target row of tiles (left to right) take 2 damage Spell Beastmen
+Beastmind Communion 4 0 0 600 All friendly Beastmen and Beast creatures gain 1 Rage token and 1 Health token Spell Beastmen
+Thunderpath Unleashed 5 0 0 900 Give 3 friendly creatures on your side of the field DASH(2) Spell Beastmen
+Tempest Roar 5 0 0 900 Give all friendly creatures on your side of the field 2 Rage tokens Spell Beastmen
+Ancestral Echoes 5 0 0 900 Target creature gains Rage and Health tokens equal to the Attack and Health of the top-most creature in your discard pile Spell Beastmen
+Howling Rite 5 0 0 900 Give target creature 3 Rage tokens, 3 Health tokens, and DASH(2) Spell Beastmen
+Feral Ascendance 6 0 0 1300 All friendly creatures with DASH add DASH(1), and all without gain DASH(2) Spell Beastmen
+Circle Acolyte 1 1 1 100 MAGIC Human, Sorceror Creature Circle Sorcerors
+Circle Initiate 1 2 1 50 MAGIC Human, Sorceror Creature Circle Sorcerors
+Ardent Scribe 2 2 2 200 DRAW(1) Human, Sorceror Creature Circle Sorcerors
+Outer Ring Apprentice 2 2 3 100 MAGIC, RANGE(2) Human, Sorceror Creature Circle Sorcerors
+Runechanter 2 0 2 150 SPELL: Deal 1 damage to up to 3 different creatures within 2 tiles Human, Sorceror Creature Circle Sorcerors
+Emberweaver 2 3 2 100 MAGIC, RANGE(2) Human, Sorceror Creature Circle Sorcerors
+Inner Ring Frostshaper 3 1 4 300 SPELL: If you control 5 Inner Ring Frostshapers, target creature cannot retaliate until next turn Human, Sorceror Creature Circle Sorcerors
+Inner Ring Stormspeaker 3 1 4 300 SPELL: If you control 5 Inner Ring Stormspeakers, deal 1 damage to all enemy creatures Human, Sorceror Creature Circle Sorcerors
+Inner Ring Bloodminder 3 1 4 300 SPELL: If you control 5 Inner Ring Bloodminders, destroy them all and play 2 creatures from your hand Human, Sorceror Creature Circle Sorcerors
+Inner Ring Starcaller 3 1 4 300 SPELL: If you control 5 Inner Ring Starcallers, SCRY(2) and then DRAW(1) Human, Sorceror Creature Circle Sorcerors
+Inner Ring Flamebreaker 3 1 4 300 SPELL: If you control 5 Inner Ring Flamebreakers, deal 2 MAGIC damage to creature within 2 tiles Human, Sorceror Creature Circle Sorcerors
+Inner Ring Shadowpriest 3 1 4 300 SPELL: If you control 5 Inner Ring Shadowpriests, give a creature 1 Rage token and 1 Health token Human, Sorceror Creature Circle Sorcerors
+Inner Ring Riftcaller 3 1 4 300 SPELL: If you control 5 Inner Ring Riftcallers, SUMMON(1) 1/1 Rift Creeper (Abomination) Human, Sorceror Creature Circle Sorcerors
+Outer Ring Keeper 4 4 4 600 MAGIC, RANGE(2) Human, Sorceror Creature Circle Sorcerors
+Chronochanneler 4 3 5 550 MAGIC, SCRY(3), DRAW(2) Human, Sorceror Creature Circle Sorcerors
+Runebound Golem 4 5 4 500 RESISTANCE Golem Creature Circle Sorcerors
+Outer Ring Guardian 4 3 6 500 RESISTANCE Human, Sorceror Creature Circle Sorcerors
+Outer Ring Diviner 5 2 7 800 SCRY(4), DRAW(3) Human, Sorceror Creature Circle Sorcerors
+Starborn Thaumaturge 5 1 6 850 MORALE(2) Human, Sorceror Creature Circle Sorcerors
+Astral Gatewarden 5 4 5 900 RESISTANCE, VANGUARD Human, Sorceror Creature Circle Sorcerors
+Voidborne Enchanter 5 3 7 800 MAGIC, RANGE(2) Human, Sorceror Creature Circle Sorcerors
+Seventh Seal Ascendant 6 6 6 1300 SPELL: Deal 2 damage to up to 3 different creatures within 2 tiles Human, Sorceror Creature Circle Sorcerors
+Eternal Spellwright 6 3 7 1200 MAGIC, RANGE(3) Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Flame 7 2 9 1800 SPELL: If you control 3 Paragons of the First Flame, deal 4 MAGIC damage to creature within 2 tiles Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Frost 7 2 9 1800 SPELL: If you control 3 Paragons of the First Frost, target creature cannot move or act on its next turn Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Shadow 7 2 9 1800 SPELL: If you control 3 Paragons of the First Shadow, give a creature 2 Rage tokens and 2 Health tokens Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Light 7 2 9 1800 SPELL: If you control 3 Paragons of the First Light, SCRY(4) and then DRAW(2) Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Life 7 2 9 1800 SPELL: If you control 3 Paragons of the First Life, destroy them all and play 2 creatures from your hand Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Storm 7 2 9 1800 SPELL: If you control 3 Paragons of the First Storm, deal 3 damage to all enemy creatures Human, Sorceror Creature Circle Sorcerors
+Paragon of the First Void 7 2 9 1800 SPELL: If you control 3 Paragons of the First Void, SUMMON(1) 4/4 Rift Monstrosity (Abomination) Human, Sorceror Creature Circle Sorcerors
+Sovreign Vorun, Archmage 8 8 7 2300 HERO, MAGIC, RANGE(3) Human, Sorceror Creature Circle Sorcerors
+Circle Arcanum Staff 3 3 3 400 MAGIC, RANGE(2) Weapon Circle Sorcerors
+Arcane Channeling Rod 4 4 4 500 MAGIC, RANGE(2) Weapon Circle Sorcerors
+Runebreaker Tomeblade 5 6 4 650 MAGIC Weapon Circle Sorcerors
+Astral Gateforged Halberd 6 8 3 1300 MAGIC Weapon Circle Sorcerors
+Circle Tabard 2 0 2 100 RESISTANCE Armour Circle Sorcerors
+Robe of Deflection 4 0 5 500 RESISTANCE Armour Circle Sorcerors
+Hexguard Raiment 5 0 8 900 RESISTANCE Armour Circle Sorcerors
+Voidcarved Vestment 6 0 10 1000 RESISTANCE Armour Circle Sorcerors
+Disjunction 2 0 0 200 Return creature of Level 3 or lower to its owner's hand Spell Circle Sorcerors
+Revelation 2 0 0 200 SCRY(2), DRAW(1) Spell Circle Sorcerors
+Ember Invocation 3 0 0 350 Deal 2 damage to up to 2 different creatures on your side of the field Spell Circle Sorcerors
+Realmtear 3 0 0 350 SUMMON(2) 2/3 Rift Crawlers (Abomination) on your side of the field Spell Circle Sorcerors
+Hexburst 4 0 0 350 Copy target creature of Level 4 or lower and play it, it keeps all tokens Spell Circle Sorcerors
+Aether Transference 5 0 0 900 Play up to 2 creatures with combined Level 6 or lower from your hand Spell Circle Sorcerors
+Ironmind Resonance 5 0 0 900 Give all friendly creatures 2 Health tokens Spell Circle Sorcerors
+Storm Conduit 6 0 0 1300 Target creature gains 4 Rage tokens and 4 Health tokens, MAGIC, and RANGE(2) Spell Circle Sorcerors
+Timefold 7 0 0 1500 Take another turn immediately after this one Spell Circle Sorcerors
+Open the Seventh Seal 7 0 0 1800 SUMMON(1) 0/15 Shattered Rift Portal on your side of the field Spell Circle Sorcerors
+Cinder Imp 1 1 1 150 It laughs as it dies, knowing something worse is coming. Demon Creature Demonic Horde
+Ashling Wretch 1 1 2 100 Even ruin has scavengers. Demon Creature Demonic Horde
+Scabwing Larva 1 2 1 100 Kill it now, or count it later. Demon Creature Demonic Horde
+Emberling Skulk 2 2 3 200 MAGIC, RANGE(2) Demon Creature Demonic Horde
+Pit Gnawer 2 3 3 200 FLIGHT Demon Creature Demonic Horde
+Sootbound Creeper 2 2 3 250 STEALTH Demon Creature Demonic Horde
+Brimstone Mite 2 1 4 200 SIPHON Demon Creature Demonic Horde
+Hellpit Scuttler 2 2 3 200 HASTE Demon Creature Demonic Horde
+Ashmaw Drudge 2 3 2 200 DRAW(1) Demon Creature Demonic Horde
+Hellburrow Skitterer 3 4 3 450 HASTE Demon Creature Demonic Horde
+Searing Claw Vermin 3 5 3 350 HASTE Demon Creature Demonic Horde
+Pitspawn Ravager 3 2 4 300 DOUBLE ATTACK Demon Creature Demonic Horde
+Brimstone Howler 3 3 2 300 MORALE(1) Demon Creature Demonic Horde
+Cindermaw Lurker 3 5 1 400 STEALTH Demon Creature Demonic Horde
+Ashen Pit Reaver 3 4 4 450 Don't fear the Reaver. Nor the wind, sun, or rain. Demon Creature Demonic Horde
+Brimstone Riftstalker 4 4 3 650 STEALTH, MAGIC Demon Creature Demonic Horde
+Ashen Riftwalker 4 5 3 600 HASTE Demon Creature Demonic Horde
+Cindermaw Fiend 4 5 2 650 MAGIC, DASH(2) Demon Creature Demonic Horde
+Hellgut Lurker 4 1 7 600 STEALTH, SIPHON Demon Creature Demonic Horde
+Scorchveil Marauder 4 5 4 600 DOUBLE ATTACK Demon Creature Demonic Horde
+Coalheart Reaver 4 4 6 600 MAGIC Demon Creature Demonic Horde
+Infernal Broodfiend 4 4 4 600 MAGIC, RANGE(2) Demon Creature Demonic Horde
+Riftborn Devourer 4 5 4 650 RAGE(1) Demon Creature Demonic Horde
+Pitlord Enforcer 5 5 6 850 HASTE Demon Creature Demonic Horde
+Brimstone Devourer 5 4 5 800 HASTE, SIPHON Demon Creature Demonic Horde
+Hellmaw Behemoth 5 7 7 900 The ground breaks before its hunger does. Demon Creature Demonic Horde
+Ashen Warfiend 5 6 4 850 HASTE Demon Creature Demonic Horde
+Riftborn Tormentor 6 6 5 1300 DOUBLE ATTACK, RELENTLESS Demon Creature Demonic Horde
+Cinderlord Ravager 6 6 6 1150 HASTE, RELENTLESS Demon Creature Demonic Horde
+Abyssal Pitfiend 6 7 6 1200 HASTE, SIPHON Demon Creature Demonic Horde
+Infernal Overlord 6 5 7 1250 MORALE(2) Demon Creature Demonic Horde
+Hellforge Colossus 7 9 9 1750 MAGIC Demon Creature Demonic Horde
+Brimstone Dreadfiend 7 7 8 1700 HASTE Demon Creature Demonic Horde
+Riftbound Desolator 7 9 6 1800 MAGIC, RANGE(2) Demon Creature Demonic Horde
+Ashen Doomreaver 7 8 8 1650 DOUBLE ATTACK, RELENTLESS Demon Creature Demonic Horde
+Cinder Abysswalker 8 7 10 2000 RESISTANCE Demon Creature Demonic Horde
+Cataclysm Fiend 8 10 6 2300 MAGIC, RANGE(2) Demon Creature Demonic Horde
+Abyssal Warbringer 8 8 10 2250 DOUBLE ATTACK, RELENTLESS Demon Creature Demonic Horde
+Lord of the Abyss 9 11 11 2700 HASTE, FLIGHT Demon Creature Demonic Horde
+Hellforge Annihilator 9 12 13 2600 BLOCK, RELENTLESS Demon Creature Demonic Horde
+Pit of Endless Hunger 9 0 10 2700 SPELL: Gain adjacent friendly creature's current Attack and Health as Rage and Health tokens, destroy it Demon Creature Demonic Horde
+Infernal Obliterator 9 10 10 2600 DOUBLE ATTACK, RELENTLESS Demon Creature Demonic Horde
+Demon Lord of Unmaking 9 7 12 2600 SPELL: Target adjacent creature gains 3 Weakness tokens and 3 Decay tokens Demon Creature Demonic Horde
+Baelcrux, Crowned in Ash 10 13 13 3500 HERO, HASTE, FLIGHT, DASH(2), MAGIC Demon Creature Demonic Horde
+Drazekhul, Shattered Lord 10 14 16 3500 HERO, MAGIC, DOUBLE ATTACK, RELENTLESS Demon Creature Demonic Horde
+Orryxal, Black Maw 10 6 20 3500 HERO, RESISTANCE, BLOCK, SIPHON Demon Creature Demonic Horde
+Brimstone Warpick 7 9 4 1800 MAGIC Weapon Demonic Horde
+Hellmaw Glaive 7 8 4 1800 MAGIC, REACH(2) Weapon Demonic Horde
+Ashen Riftblade 7 7 4 1800 MAGIC, Creatures hit gain 1 Decay token Weapon Demonic Horde
+Cinderbrand Cleaver 7 6 4 1800 MAGIC, DOUBLE ATTACK Weapon Demonic Horde
+Riftforged Executioner 8 10 6 2200 MAGIC, SIPHON Weapon Demonic Horde
+Cinderbound Plate 7 0 16 2000 RESISTANCE Armour Demonic Horde
+Riftforged Bastion 7 0 28 2000 Blades glance away as if the armor refuses the idea of harm. Armour Demonic Horde
+Infernal Boneplate 7 0 18 2000 AURA(1): Non-demon creatures take 2 damage at the end of this player's turn Armour Demonic Horde
+Scorchveil Aegis 8 0 22 2500 RESISTANCE Armour Demonic Horde
+Black Furnace Carapace 8 0 36 2500 It was forged to survive the end of things. Armour Demonic Horde
+Pitspawn Emergence 4 0 0 600 SUMMON(2) 3/4 Pitspawn (Demon) on your side of the field Spell Demonic Horde
+Riftborn Multiplication 4 0 0 600 Copy target Demon, Abomination, or Elemental of level 6 or lower and play it, it keeps all tokens Spell Demonic Horde
+Scorchwave Impact 4 0 0 600 Target creature takes 3 damage and up to 2 adjacent creatures each take 2 damage Spell Demonic Horde
+Awakened Hellpit 5 0 0 900 SUMMON(1) 0/6 Hellpit (Structure) anywhere on the field Spell Demonic Horde
+Brimstone Detonation 5 0 0 900 Target non-demon creature and all adjacent non-demon creatures take 3 damage Spell Demonic Horde
+Crawling Host 5 0 0 900 Target creature gains ROOTED and AURA(1): Adjacent non-demon creatures take 1 damage at the end of their turns Spell Demonic Horde
+Overflow 5 0 0 900 Give target creature 2 Rage tokens, 3 Health tokens, and HASTE Spell Demonic Horde
+Abyssal Grip 5 0 0 900 Target creature and up to 2 adjacent creatures gain ROOTED Spell Demonic Horde
+Rising Terror 5 0 0 900 Target creature gains 1 Weakness token and 1 Decay token at the start of each of their turns Spell Demonic Horde
+Ashen Covenant 5 0 0 900 When level 6 or lower target non-friendly creature dies, it re-enters on one of your summoning tiles as friendly Spell Demonic Horde
+Unending Hunger 6 0 0 1300 Target creature must use an attack action at the start of each of their turns and can attack friendly creatures Spell Demonic Horde
+Endless Rot 6 0 0 1300 SUMMON(1) 0/6 Fetid Pool (Structure) anywhere on the field Spell Demonic Horde
+Soulforge Blight 6 0 0 1300 All non-demon creatures gain 1 Weakness token and 1 Decay token Spell Demonic Horde
+Ashstorm 6 0 0 1300 Target and all adjacent non-demon creatures take 2 damage and gain ROOTED Spell Demonic Horde
+Smoldering Pact 6 0 0 1300 If this is your third casting of Smoldering Pact, SUMMON(1): 15/15 Nerothys, Burning Tyrant (Demon) anywhere on your side of the field Spell Demonic Horde
+Flesh for Power 6 0 0 1300 Target creature takes 2 damage and gains 5 Rage tokens and 5 Health tokens Spell Demonic Horde
+Broken Will 7 0 0 1700 Target 2 creatures gain DORMANT Spell Demonic Horde
+Rotting Plague 7 0 0 1700 Target creature loses all Rage and Health tokens, then gains 5 Weakness tokens Spell Demonic Horde
+Ruination 7 0 0 1700 Destroy target creature Spell Demonic Horde
+Pitbound Dominion 7 0 0 1700 Target non-friendly creature moves to one of your summoning tiles and is now under your control Spell Demonic Horde
+Worldscar Invocation 7 0 0 1700 SUMMON(1): 0/15 Worldscar anywhere on your side of the field Spell Demonic Horde
+Cinderquake 7 0 0 1700 All creatures without FLIGHT take 2 damage Spell Demonic Horde
+Burning Incarnation 7 0 0 1700 Target creature gains 7 Rage tokens, 7 Health tokens, and MAGIC Spell Demonic Horde
+Metamorphosis 8 0 0 2300 Target non-demon creature is now also a Demon, and gains HASTE, MAGIC, SIPHON, and RELENTLESS Spell Demonic Horde
+Unmaking 8 0 0 2300 Target 3 creatures each lose all Rage and Health tokens, then each gain 3 Weakness tokens Spell Demonic Horde
+Finality 9 0 0 2900 DEPLETED, Both players remove all cards in their discard piles from the game Spell Demonic Horde
+Collapse the Realms 10 0 0 3500 Destroy all creatures on the left-most and right-most outer columns of the field Spell Demonic Horde
+Ashwing Page 1 1 1 150 Her duties are simple: fetch the scrolls, stoke the fires, and try not to get stepped on. Knight Creature Dragon Riders
+Embersky Novice 1 1 1 100 FLIGHT Knight Creature Dragon Riders
+Stable Attendant 1 1 1 100 READY(1) Knight Creature Dragon Riders
+Ashwing Apprentice 2 2 2 250 FLIGHT Knight Creature Dragon Riders
+Embersky Scout 2 1 2 250 FLIGHT, DASH(2) Knight Creature Dragon Riders
+Windspur Handler 2 2 3 200 READY(1) Knight Creature Dragon Riders
+Ashwing Whelp 2 3 1 200 MAGIC, FLIGHT Dragon Creature Dragon Riders
+Windspur Initiate 3 3 3 350 FLIGHT, READY(2) Knight Creature Dragon Riders
+Ashwing Drake 3 4 2 350 MAGIC, FLIGHT Dragon Creature Dragon Riders
+Stormperch Lookout 3 2 3 350 FLIGHT, DASH(2) Knight Creature Dragon Riders
+Scale-Binder 3 1 4 300 MORALE(1) Knight Creature Dragon Riders
+Embersky Rider 3 3 3 350 MAGIC, FLIGHT Knight Creature Dragon Riders
+Windspur Artisan 3 2 4 300 DRAW(1) Knight Creature Dragon Riders
+Embersky Outrider 3 3 4 350 FLIGHT Knight Creature Dragon Riders
+Stormperch Drake 4 5 3 600 MAGIC, FLIGHT Dragon Creature Dragon Riders
+Reaver Knight 4 3 5 550 MAGIC, BLOCK Knight Creature Dragon Riders
+Ashwing Vanguard 4 3 6 500 FLIGHT, BLOCK Knight Creature Dragon Riders
+Embersky Mystic 4 2 5 500 MAGIC, SCRY(2) Knight Creature Dragon Riders
+Ashwing Marshal 4 3 5 550 MORALE(1) Knight Creature Dragon Riders
+Embersky Sentinel 5 4 7 850 FLIGHT, VANGUARD Knight Creature Dragon Riders
+Ashwing Champion 5 6 4 900 FLIGHT, MAGIC Knight Creature Dragon Riders
+Ashwing Herald 5 3 6 850 FLIGHT, HEAL(2) Knight Creature Dragon Riders
+Veteran Dragon Tamer 5 2 6 800 MORALE(2) Knight Creature Dragon Riders
+Windspur Rider 5 5 5 900 FLIGHT, DASH(2) Knight Creature Dragon Riders
+Frostvein Drake 5 5 5 850 FLIGHT, MAGIC, RANGE(2) Dragon Creature Dragon Riders
+Frostvein Knight 5 3 6 850 SPELL: Destroy this creature to give adjacent Frostvein Drake 4 Rage Tokens and 4 Health Tokens Knight Creature Dragon Riders
+Embersky Captain 5 2 8 800 BLOCK, MORALE(1) Knight Creature Dragon Riders
+Embersky Exemplar 6 7 7 1200 FLIGHT, MAGIC Knight Creature Dragon Riders
+Ashwing Enforcer 6 5 8 1200 FLIGHT, BLOCK Knight Creature Dragon Riders
+Frostvein Guardian 6 4 9 1200 FLIGHT, VANGUARD Knight Creature Dragon Riders
+Windspur Ascendant 6 4 7 1200 FLIGHT, DASH(2), READY(2) Knight Creature Dragon Riders
+Dreadspire Elite 6 6 8 1200 MAGIC, BLOCK Knight Creature Dragon Riders
+Ancient Windspur Drake 7 9 6 1800 FLIGHT, MAGIC, DASH(2) Dragon Creature Dragon Riders
+Ashwing Paragon 7 6 9 1600 FLIGHT, MAGIC, BLOCK Knight Creature Dragon Riders
+Embersky Wyrm 7 7 8 1700 FLIGHT, MAGIC, RANGE(2) Dragon Creature Dragon Riders
+Dreadspire Wyrm 7 5 10 1600 FLIGHT, DOUBLE ATTACK Dragon Creature Dragon Riders
+Frostvein Regent 7 4 9 1600 FLIGHT, MORALE(2) Knight Creature Dragon Riders
+Seraxa Dawnreaver 8 6 6 2300 HERO, AURA(1): Khalendris, Worldforged gains 4 Rage and 4 Health, DOUBLE ATTACK and BLOCK Knight Creature Dragon Riders
+Khalendris, Worldforged 9 8 8 2900 HERO, FLIGHT, MAGIC, AURA(1): Seraxa Dawnreaver gains 4 Rage and 4 Health, DOUBLE ATTACK and BLOCK Dragon Creature Dragon Riders
+Emberlance 4 4 3 650 RANGE(2) Weapon Dragon Riders
+Ashen Glaive 5 5 4 950 DOUBLE ATTACK Weapon Dragon Riders
+Scalebreaker Hammer 6 7 3 1400 When a dragon turns on its rider, this is the tool they reach for last. Weapon Dragon Riders
+Emberscale Plate 3 0 6 300 Hammered from scales shed in battle: proof that even dragons fear something. Armour Dragon Riders
+Ashwing Warplate 4 0 5 500 RESISTANCE Armour Dragon Riders
+Windspur Mantle 5 0 8 700 SPELL: Move one adjacent creature to another empty tile adjacent to it Armour Dragon Riders
+Dreadspire Pauldrons 5 0 12 700 The weight isn't the metal. It's the memories. Armour Dragon Riders
+Take Off 2 0 0 200 Give target creature FLIGHT Spell Dragon Riders
+Aerial Maneouver 2 0 0 200 Give target creature with FLIGHT 1 Rage token and 3 Temporary Health tokens Spell Dragon Riders
+Skybreak Gambit 3 0 0 350 Give target creature with FLIGHT 3 Rage tokens and 2 Damage tokens Spell Dragon Riders
+Tight Formation 3 0 0 350 Target creature with FLIGHT and up to 2 adjacent creatures gain 1 Rage token and 1 Health token Spell Dragon Riders
+Frostwing Torrent 4 0 0 600 2 target creatures without FLIGHT or DASH cannot move on their next turn Spell Dragon Riders
+Suntalon Radiance 4 0 0 600 Target creature and all friendly adjacent creatures HEAL(2) Spell Dragon Riders
+Nightscale Shroud 4 0 0 600 Next 2 friendly played creatures have STEALTH Spell Dragon Riders
+Ashenfang Gale 4 0 0 600 2 target creatures without VANGUARD can be moved to a tile adjacent to them Spell Dragon Riders
+Aetherflame Rite 4 0 0 600 Target creature gains 1 Rage token, 1 Health token, and MAGIC Spell Dragon Riders
+Cloudpiercer Volley 4 0 0 600 Target creature and all adjacent creatures take 1 Damage Spell Dragon Riders
+Dawnwing Benediction 5 0 0 900 Target non-Dragon gains 2 Rage Tokens and 3 Health tokens Spell Dragon Riders
+Wyrmcall 6 0 0 1300 Play a Dragon card from your hand without gaining its Experience Spell Dragon Riders
+Hatching Brood 6 0 0 1300 Summon 6 1/1 Dragonlings (Dragon) anywhere on your side of the field Spell Dragon Riders
+Creekside Forager 1 1 1 100 DRAW(1) Druid Creature Druidic Enclave
+Mossling 1 1 1 150 It shivers when the wind rises. Fae Creature Druidic Enclave
+Barkhide Cub 2 2 2 200 RESISTANCE Beast Creature Druidic Enclave
+Meadow Prowler 2 3 2 250 STEALTH Beast Creature Druidic Enclave
+Thicket Runner 2 3 2 200 DASH(2) Druid Creature Druidic Enclave
+Grove Sentinel 2 2 4 200 VANGUARD Druid Creature Druidic Enclave
+Verdant Channeler 2 1 3 200 SPELL: 2 adjacent target creatures HEAL(1) Druid Creature Druidic Enclave
+Pathstrider 3 2 1 250 DASH(3) Druid Creature Druidic Enclave
+Willowmane Scout 3 3 3 350 SCRY(3) Druid Creature Druidic Enclave
+Grove Protector 3 2 5 350 BLOCK, VANGUARD Druid Creature Druidic Enclave
+Bramblehide Guardian 3 2 5 350 BLOCK, PIERCE(2) Druid Creature Druidic Enclave
+Sylvan Hunter 3 4 2 350 RANGE(2) Druid Creature Druidic Enclave
+Rootspire Shaman 3 1 2 350 TRANSFORM: 3/4 Bear (Beast) OR 4/3 Panther (Beast) Druid Creature Druidic Enclave
+Grove Circle Herbalist 4 3 5 500 HEAL(3) Druid Creature Druidic Enclave
+Verdant Path Lorekeeper 4 3 4 600 SCRY(3), DRAW(2) Druid Creature Druidic Enclave
+Fungal Ritualist 4 3 4 600 TRANSFORM: 4/5 Elder Grizzly (Beast) OR 2/6 Fungal Guardian (Beast) Druid Creature Druidic Enclave
+Stonebud Geomancer 4 3 4 600 TRANSFORM: 5/5 Rock Elemental (Elemental) Druid Creature Druidic Enclave
+Willowmantle Guide 4 4 4 600 SCRY(2), SPY(2) Druid Creature Druidic Enclave
+Ancient Grove Sage 5 5 3 850 TRANSFORM: 3/8 Forest Spirit (Ethereal) OR 6/6 Forest Guardian (Plant) Druid Creature Druidic Enclave
+Lore-Speaker 5 4 7 800 SCRY(4), DRAW(3) Druid Creature Druidic Enclave
+Oakmantle Verdant Warden 5 4 6 920 BLOCK, VANGUARD, RESISTANCE Druid Creature Druidic Enclave
+Elderwild Sage 6 5 5 1300 TRANSFORM: 7/6 Dreadclaw (Beast) OR 4/9 Greatshell (Beast) Druid Creature Druidic Enclave
+Worldspeaker 6 6 7 1200 SCRY(4), DRAW(3) Druid Creature Druidic Enclave
+Enclave Avatar 6 8 8 1300 VANGUARD Druid Creature Druidic Enclave
+Verdant Titan 7 9 9 1750 BLOCK Druid Creature Druidic Enclave
+Sylvan Monolith 7 6 12 1750 MAGIC, VANGUARD Druid Creature Druidic Enclave
+Ilyra Mossheart, Enclave's Voice 8 6 6 2200 HERO, RESISTANCE, TRANSFORM: 9/9 Warbeast (Beast) OR 6/11 Shieldbeast (Beast) Druid Creature Druidic Enclave
+Stonebark Totem 4 1 4 600 HEAL(5) Weapon Druidic Enclave
+Branch Focus 4 1 2 600 Next played weapon gains 3 Rage tokens Weapon Druidic Enclave
+Thornwood Spear 4 7 2 600 RANGE(2) Weapon Druidic Enclave
+Primeval Circle Warstaff 8 11 6 2250 DOUBLE ATTACK Weapon Druidic Enclave
+Verdant Circle Robes 3 0 4 350 HEAL(2) Armour Druidic Enclave
+Thornbound Leathers 5 0 6 800 Attacking creatures take 2 retaliation damage Armour Druidic Enclave
+Barkweave Vestments 7 0 16 2000 RESISTANCE Armour Druidic Enclave
+Part Thicket 2 0 0 200 Remove ROOTED from target creature Spell Druidic Enclave
+Still Winds 3 0 0 350 Remove FLIGHT from all creatures on your side of the field Spell Druidic Enclave
+Turn the Tide 3 0 0 350 Move all non-friendly creatures on your side of the field 1 tile toward your opponent Spell Druidic Enclave
+Adaptation 3 0 0 600 Name a creature family, target creature gains that family Spell Druidic Enclave
+Healing Water 4 0 0 600 Target creature and 2 adjacent creatures HEAL(3) Spell Druidic Enclave
+Biting Wind 4 0 0 600 All creatures with FLIGHT take 3 damage Spell Druidic Enclave
+Crashing Storm 4 0 0 600 Give 2 friendly creatures HASTE Spell Druidic Enclave
+Churning Earth 4 0 0 600 Target creature without FLIGHT and 2 other adjacent creatures without FLIGHT gain ROOTED Spell Druidic Enclave
+Cleansing Flame 4 0 0 600 Choose 1 ability on target creature, remove it from that creature and 2 other target creatures Spell Druidic Enclave
+Gather Spirits 5 0 0 900 SUMMON(5): 1/1 Spirits (Spirit) anywhere on your side of the field Spell Druidic Enclave
+Return to the Wilds 5 0 0 900 Give all friendly beast creatures DASH(2) and RAGE(1) Spell Druidic Enclave
+Call Guardians 5 0 0 900 SUMMON(3): 2/4 Root Guardians (Plant) anywhere on your side of the field Spell Druidic Enclave
+Familial Bond 5 0 0 900 Name a creature family, all friendly creatures gain 5 Temporary Health tokens Spell Druidic Enclave
+Strength in Unity 5 0 0 900 Name a creature family, all friendly creatures with that family gain 2 Rage tokens Spell Druidic Enclave
+Rouse the Bloodline 5 0 0 900 Name a creature family, all friendly creatures with that family gain RAGE(1) Spell Druidic Enclave
+Fortify the Pack 5 0 0 900 Name a creature family, all friendly creatures with that family gain 2 Health tokens Spell Druidic Enclave
+Mend the Line 5 0 0 900 Name a creature family, all friendly creatures with that family HEAL(4) Spell Druidic Enclave
+Harmonization 5 0 0 900 Name a creature family, all friendly creatures with that family gain REGEN(1) Spell Druidic Enclave
+Circle Empowerment 5 0 0 900 Name a creature family, all friendly creatures with that family gain BLOCK Spell Druidic Enclave
+Inspire the Band 5 0 0 900 Name a creature family, all friendly creatures with that family gain DASH(2) Spell Druidic Enclave
+Mass Adaptation 6 0 0 1300 Name a creature family, all friendly creatures gain that family Spell Druidic Enclave
+Restore Spirit 7 0 0 1500 Play a non-undead creature from your discard pile on either of your summoning tiles Spell Druidic Enclave
+Scout Initiate 1 1 1 150 I saw movement! Oh-sorry. Just a squirrel. Again. Elf Creature Heartland Wood Elves
+Thornwood Novice 1 2 1 100 Master says the forest tests us. I think it's winning. Elf Creature Heartland Wood Elves
+Elven Lookout 1 1 1 100 SPY(1) Elf Creature Heartland Wood Elves
+Briar Runner 1 1 1 100 DASH(2) Elf Creature Heartland Wood Elves
+Nightbloom Strider 2 3 2 250 STEALTH Elf Creature Heartland Wood Elves
+Elven Skirmisher 2 2 2 200 RANGE(2) Elf Creature Heartland Wood Elves
+Fogwood Sentry 2 2 3 250 VANGUARD Elf Creature Heartland Wood Elves
+Nightbloom Adept 2 1 2 150 RANGE(3) Elf Creature Heartland Wood Elves
+Briar Watcher 2 1 4 150 SCRY(1), RANGE(2) Elf Creature Heartland Wood Elves
+Elven Infiltrator 3 3 3 400 STEALTH Elf Creature Heartland Wood Elves
+Nightbloom Hexweaver 3 2 4 300 MAGIC, RANGE(2) Elf Creature Heartland Wood Elves
+Briar Marksman 3 3 4 350 RANGE(2) Elf Creature Heartland Wood Elves
+Elven Scoutmaster 3 2 3 400 SPY(1), SCRY(2) Elf Creature Heartland Wood Elves
+Nightbloom Enchanter 3 1 4 300 MORALE(1) Elf Creature Heartland Wood Elves
+Nightbloom Duelist 3 3 3 350 DOUBLE ATTACK: Second attack does 2 damage Elf Creature Heartland Wood Elves
+Umbral Assassin 4 4 2 700 STEALTH Elf Creature Heartland Wood Elves
+Thornwood Vanguard 4 3 5 550 BLOCK, VANGUARD Elf Creature Heartland Wood Elves
+Briar Stalker 4 3 3 600 SCRY(2), STEALTH, DASH(2) Elf Creature Heartland Wood Elves
+Nightbloom Hexblade 4 4 4 650 MAGIC Elf Creature Heartland Wood Elves
+Thornwood Exemplar 5 4 6 900 DOUBLE ATTACK Elf Creature Heartland Wood Elves
+Briar Reaver 5 5 5 900 DASH(2) Elf Creature Heartland Wood Elves
+Umbral Spiritbinder 5 3 6 800 SCRY(3), MAGIC, RANGE(2) Elf Creature Heartland Wood Elves
+Umbral Huntsmaster 6 5 5 1300 RANGE(3) Elf Creature Heartland Wood Elves
+Fogwood Rangemaster 6 4 4 1300 RANGE(3), AURA(1): Elves have existing RANGE increased by 1 Elf Creature Heartland Wood Elves
+Thornwood Champion 6 6 6 1300 DOUBLE ATTACK, READY(2) Elf Creature Heartland Wood Elves
+Elven Regent 7 4 8 1650 SCRY(2), MORALE(2) Elf Creature Heartland Wood Elves
+Fogwood Oracle 7 3 7 1650 SPY(3), SCRY(3) Elf Creature Heartland Wood Elves
+Umbral Grovekeeper 8 8 8 2200 RESISTANCE Elf Creature Heartland Wood Elves
+Seralynd, Blade Mistress 8 6 9 2200 HERO, DOUBLE ATTACK, READY(3) Elf Creature Heartland Wood Elves
+Maerith, Shadowmarshal 8 9 5 2200 HERO, STEALTH, RANGE(2) Elf Creature Heartland Wood Elves
+Thornwood Blade 2 3 2 250 Its edge is grown, not forged; sharpened by the forest's quiet wrath. Weapon Heartland Wood Elves
+Thornwood Glaive 3 4 3 400 Root and iron entwined, it cleaves paths no mortal hand could carve alone. Weapon Heartland Wood Elves
+Briar Warbow 4 5 3 600 RANGE(2) Weapon Heartland Wood Elves
+Fogwood Battlestaff 4 4 4 650 MAGIC Weapon Heartland Wood Elves
+Umbral Ritual Dagger 5 3 6 900 MAGIC, SIPHON Weapon Heartland Wood Elves
+Thornwood Leathers 2 0 4 100 Not much between you and danger: just enough to learn from your mistakes. Armour Heartland Wood Elves
+Briar Wardplate 3 0 4 200 RESISTANCE Armour Heartland Wood Elves
+Umbral Mantle 5 0 12 700 The shadows cling to it...and obey. Armour Heartland Wood Elves
+Crown of Thorns 2 0 0 200 Target creature takes 1 damage at the start of each of its turns Spell Heartland Wood Elves
+Thornburst 2 0 0 200 Target creature and one adjacent creature take 2 damage Spell Heartland Wood Elves
+Ensnare 3 0 0 350 Target creature gains 1 Health token and gains ROOTED Spell Heartland Wood Elves
+Veiled Retreat 3 0 0 350 Target friendly creature is returned to your hand Spell Heartland Wood Elves
+Quieting Hex 3 0 0 350 Remove all abilities from target creature Spell Heartland Wood Elves
+Moonlight Renewal 4 0 0 600 Target creature and adjacent creatures HEAL(2) Spell Heartland Wood Elves
+Shifting Silhouette 4 0 0 600 Target creature takes no damage from next source Spell Heartland Wood Elves
+Ambush 5 0 0 900 Place creature from your hand anywhere on your side of the field, without gaining its experience Spell Heartland Wood Elves
+Illusory Double 5 0 0 900 Clone target creature onto adjacent square, then add 2 damage tokens; It gains all tokens of the original, but has no abilities Spell Heartland Wood Elves
+The Forest Walks 6 0 0 1300 SUMMON(4) 2/2 Living Trees (Plant) anywhere on your side of the field Spell Heartland Wood Elves
+Price of Curiosity 0 0 0 0 TRIGGER: Opponent draws a second card on their turn Trick Trick Fae
+Unseelie Vengeance 0 0 0 0 TRIGGER: Opponent kills one of your non-Fae creatures Trick Trick Fae
+Gleeful Ambush 0 0 0 0 TRIGGER: Opponent attacks you (not one of your creatures) Trick Trick Fae
+The Burn of Iron 0 0 0 0 TRIGGER: Opponent plays a Weapon or Armour card Trick Trick Fae
+One Step Too Far 0 0 0 0 TRIGGER: Opponent levels up Trick Trick Fae
+Spriggle 1 1 1 150 A giggle in the brambles, a tug at your bootlaces, and suddenly your map is upside-down. Fae Creature Fae
+Nixlet 1 2 1 100 Too small to drag you under, but big enough to try. Fae Creature Fae
+Puckling 1 0 1 50 TRICK: Draw a card Fae Creature Fae
+Thimblekin 1 1 2 100 A needle in its hand, a plan in its head, and no sense of scale. Fae Creature Fae
+Wispkin 1 1 1 100 FLIGHT Fae Creature Fae
+Glimmerkin 2 1 3 150 TRICK: Target creature gains PACIFIST until the end of their next turn Fae Creature Fae
+Thornling 2 1 4 150 TRICK: Deal 2 damage to target adjacent creature Fae Creature Fae
+Bramblekin 2 3 2 200 TRICK: Deal 1 damage to target creature Fae Creature Fae
+Flickersprite 2 2 3 200 TRICK: Draw a card Fae Creature Fae
+Dewling 2 1 2 200 TRICK: This creature gains 1 Rage token and 1 Health token Fae Creature Fae
+Mireling 2 2 3 200 TRICK: Target adjacent creature can't move on its next turn Fae Creature Fae
+Petalimp 3 2 5 300 FLIGHT, TRICK: SCRY(1) Fae Creature Fae
+Groveborn 3 3 4 350 TRICK: Target adjacent creature HEAL(1) Fae Creature Fae
+Shadeweft 3 4 3 350 STEALTH, FLIGHT Fae Creature Fae
+Thornbound 3 4 4 350 TRICK: Deal 1 damage to 2 target creatures Fae Creature Fae
+Mistwoven 3 1 6 250 STEALTH, FLIGHT Fae Creature Fae
+Gladekin 3 5 2 400 TRICK: Target adjacent creature gains 1 Rage token and 1 Health token Fae Creature Fae
+Nightling 3 5 1 450 STEALTH, FLIGHT Fae Creature Fae
+Rootborn 4 5 5 600 STEALTH, TRICK: Deal 2 damage to 2 target adjacent creatures Fae Creature Fae
+Briarling 4 3 7 500 TRICK: This creature changes places with target friendly creature Fae Creature Fae
+Thornward 4 2 8 500 BLOCK, TRICK: Give this creature RAGE(1) Fae Creature Fae
+Moonwoven 4 6 2 650 FLIGHT, TRICK: SPY(1) Fae Creature Fae
+Briarborn 5 5 7 850 TRICK: DRAW(2) Fae Creature Fae
+Gloamward 5 3 8 800 FLIGHT, TRICK: Give target creature 1 Weakness token Fae Creature Fae
+Frostwoven 5 4 6 850 TRICK: Target creature cannot move on its next turn Fae Creature Fae
+Emberborn 5 6 4 900 FLIGHT, TRICK: Opponent places top card of library into their discard pile Fae Creature Fae
+Verdantborn 5 2 6 800 TRICK: Target creature HEAL(3) Fae Creature Fae
+Glimmerward 6 1 7 1100 RESISTANCE, TRICK: This creature gains 2 Health tokens Fae Creature Fae
+Thornsovereign 6 4 8 1100 TRICK: Deal 3 damage to 3 target adjacent creatures Fae Creature Fae
+Mooncaller 6 2 9 1100 FLIGHT, TRICK: HEAL(3) to 3 target adjacent creatures Fae Creature Fae
+Starseer 6 5 8 1200 FLIGHT, TRICK: SCRY(2), SPY(2) Fae Creature Fae
+Gloamwitch 6 6 5 1300 TRICK: Give target creature 2 Weakness tokens and 2 Decay tokens Fae Creature Fae
+Evergloom 7 8 6 1800 TRICK: Give 2 target creatures 2 Weakness tokens and 2 Decay tokens Fae Creature Fae
+Thornmother 7 5 9 1650 TRICK: Deal 3 damage to 3 target creatures Fae Creature Fae
+Evermorrow 7 4 8 1650 STEALTH, FLIGHT, TRICK: Target creature gains DORMANT until the end of their next turn Fae Creature Fae
+Moonwrought 7 9 7 1800 FLIGHT, TRICK: Deal 5 damage to 3 target creatures Fae Creature Fae
+Fenrith, Glimmerdeep Keeper 8 10 5 2300 HERO, BLOCK, RESISTANCE, TRICK: This creature gains 1 Rage token and 1 Health token Fae Creature Fae
+Lunessa, Moonpath Queen 8 5 10 2300 HERO, FLIGHT, TRICK: Player can HEAL(5), TRICK: Opponent takes 5 damage Fae Creature Fae
+Thornlash 4 5 3 650 RANGE(2) Weapon Fae
+Wicked Sickle 5 6 3 800 Creatures hit take an additional 3 damage at the start of their next turn Weapon Fae
+Glimmering Gladius 6 6 4 1350 DOUBLE ATTACK Weapon Fae
+Verdantcoil Shell 5 0 9 900 RESISTANCE Armour Fae
+Gloamspire Vestment 5 0 9 700 SPELL: Give adjacent creature 1 Decay token Armour Fae
+Moonbloom Aegis 6 0 14 950 RESISTANCE Armour Fae
+Starveil 7 0 18 1300 SPELL: Target 2 adjacent creatures gain PACIFIST until your next turn Armour Fae
+Verdancy 3 0 0 350 Target creature gains 1 Rage token, 1 Health token, and HEAL(2) Spell Fae
+Scatter Dewdrops 3 0 0 350 All creatures on your side of the field gain PACIFIST until your next turn Spell Fae
+Lifesurge 4 0 0 600 All friendly creatures gain 1 Health token Spell Fae
+Firebloom 4 0 0 600 All creatures take 1 damage Spell Fae
+Icebind 4 0 0 600 Target creature cannot move on its next turn Spell Fae
+Glacial Bloomrise 4 0 0 600 DRAW(1) additional card at the start of your next turn Spell Fae
+Moonlight Dance 4 0 0 600 Target friendly creature and target non-friendly creature gain DORMANT until the end of your next turn Spell Fae
+Gloamshroud 5 0 0 900 Give 3 friendly creatures STEALTH Spell Fae
+Petalstorm 5 0 0 900 All creatures on your side of the field take 1 damage and can be moved up to 1 tile Spell Fae
+Pyrestorm 5 0 0 900 All creatures take 2 damage Spell Fae
+Shimmering Veil 5 0 0 900 Clone a friendly creature to an adjacent tile with all tokens; Secretly choose one that dies when it takes any damage Spell Fae
+Starflare Echo 5 0 0 900 Reveal the top card of your deck and give target creature either Rage or Health equal to the revealed card's level Spell Fae
+Radiance 5 0 0 900 Target creature gains AURA(1): Friendly creatures gain 1 Temporary Health Spell Fae
+Starfall 6 0 0 1300 Target creature and all adjacent creatures take 2 damage Spell Fae
+Winterfall 6 0 0 1300 All non-friendly creatures on your side of the field gain ROOTED until your next turn Spell Fae
+Dreamtide 6 0 0 1300 All creatures on your side of the field gain DORMANT until your next turn Spell Fae
+Moonfall 6 0 0 1300 Target creature takes 10 damage Spell Fae
+Dreams of Fae 7 0 0 1750 SCRY(5), DRAW(3) Spell Fae
+Awaken From the Nightmare 8 0 0 2250 DEPLETED, Both players shuffle their hands and discard piles into their libraries and then DRAW(5) Spell Fae
+Rewrite the Script 9 0 0 2900 DEPLETED, Instead of drawing at the start of each turn, you may SCRY(3), DRAW(1), then shuffle your library Spell Fae
+Hill Whelp 1 2 2 50 He means no harm. The harm just sort of...happens anyway. Giant Creature Giants
+Adolescent Mud Giant 2 4 3 200 Still learning to stand tall...and still learning not to fall on things. Giant Creature Giants
+Mountain Giant Brute 3 2 5 300 BLOCK Giant Creature Giants
+Ridge Stomper 3 5 3 300 BLOCK Giant Creature Giants
+Embermaw Giant 5 4 6 800 MAGIC, RANGE(2) Giant Creature Giants
+Cragbreaker Giant 5 6 6 900 BLOCK, VANGUARD Giant Creature Giants
+Stonehill Giant 5 2 7 750 VANGUARD, RESISTANCE Giant Creature Giants
+Runebound Giant 5 4 6 800 MAGIC, HASTE Giant Creature Giants
+Stormcarver Giant 6 5 6 1100 MAGIC, HASTE Giant Creature Giants
+Eternal Ember Giant 6 5 6 1100 MAGIC, AURA(1): Non-giant creatures take 1 damage at the end of this creature's turn Giant Creature Giants
+Ironbound Giant 6 3 9 1100 BLOCK, VANGUARD, RESISTANCE Giant Creature Giants
+Frostbound Giant 6 4 7 1100 AURA(1): Non-giant creatures cannot move Giant Creature Giants
+Earthbreaker Giant 6 4 8 1200 BLOCK, PIERCE(2) Giant Creature Giants
+Riftcrowned Titan 8 5 11 2000 BLOCK, VANGUARD, RESISTANCE Giant Creature Giants
+Storm Eclipse Titan 8 7 7 2000 MAGIC, MORALE(2), HASTE Giant Creature Giants
+Volcanic Core Titan 8 5 9 2000 MAGIC, AURA(1): Non-giant creatures take 1 damage at the end of this creature's turn Giant Creature Giants
+Titan of the Endless Sea 8 6 9 2000 MAGIC, SUMMON(1): 2/2 School of Fish (Beast) Giant Creature Giants
+Titan of the Jagged Peaks 8 6 11 2000 MAGIC, AURA(2): Non-giant creatures cannot move Giant Creature Giants
+Uldren, Stone Tyrant 9 7 14 2500 HERO, BLOCK, VANGUARD, RESISTANCE Giant Creature Giants
+Ghalmora, Dawnforged 9 10 13 2500 HERO, MAGIC, AURA(2): Non-giant creatures cannot move Giant Creature Giants
+Kragath, Ashborn Behemoth 9 6 12 2500 HERO, MAGIC, RANGE(2), AURA(2): Non-giant creatures take 1 damage at the end of this creature's turn Giant Creature Giants
+Voramir, Skybreaker 9 9 9 2500 HERO, MAGIC, BLOCK, MORALE(2) Giant Creature Giants
+Vaelgorin, Storm Herald 9 7 11 2500 HERO, HASTE, DASH(2), DOUBLE ATTACK Giant Creature Giants
+Kelthuun, Lord of Depths 9 8 11 2500 HERO, SUMMON(2): 3/3 Feral Runeshark (Beast) Giant Creature Giants
+Frostbite Greathammer 5 6 3 900 AURA(1): Non-giant creatures cannot move Weapon Giants
+Boulder Maul 5 7 2 900 Legends say the first Boulder Maul was a mountain that learned to fall. Weapon Giants
+Skyreach Spear 5 6 3 900 RANGE(2) Weapon Giants
+Magma Flail 5 5 5 950 DOUBLE ATTACK Weapon Giants
+Stormbound Greatblade 5 4 5 900 MAGIC Weapon Giants
+Stoneplate Mantle 4 0 8 600 Carved from the bones of a dead Stonehill Giant, his legacy lives on. Armour Giants
+Emberplate Warcoat 5 0 8 700 AURA(1): Non-giant creatures take 1 damage at the end of this player's turn Armour Giants
+Thundercrest Pauldrons 5 0 6 700 RESISTANCE Armour Giants
+Ironbound Carapace 5 0 12 700 Forged in mountain fires, cooled in glacier winds, worn by those who fear nothing. Armour Giants
+Riftforged Bulwark 6 0 20 1000 Shaped where the world split, it holds firm against anything born after. Armour Giants
+Earth Tremor 2 0 0 200 Creatures in target tile and all adjacent tiles take 1 damage Spell Giants
+Roar of the Mountain 3 0 0 350 All friendly creatures gain 1 Rage token Spell Giants
+Rockfall 4 0 0 550 Target creature and 3 target adjacent creatures take 2 damage Spell Giants
+Invocation of Thunder 5 0 0 800 Target 3 creatures each take 3 damage Spell Giants
+Rite of Storms 5 0 0 800 Target creature gains DOUBLE ATTACK Spell Giants
+Seismic Crush 6 0 0 1300 Destroy target non-giant creature Spell Giants
+Awaken the Mountains 7 0 0 1700 SUMMON(2) 6/6 Rock Giants (Giant), 1 on each of your summon tiles. They are DORMANT this turn. Spell Giants
+Tsunami 8 0 0 2200 All non-giant creatures on your side of the board take 4 damage Spell Giants
+Rise of the Ancient 9 0 0 3000 DEPLETED, If you control any 3 Giant HERO creatures, SUMMON(1) 15/15 Orrundar, The First Giant (Giant) on either summon tile Spell Giants
+Tinkerspark Assistant 1 1 1 150 Always helpful, occasionally combustible, and never entirely aware of which lever does what. Gnome Creature Gnomish Inventors
+Coppercoil Scrapper 1 2 1 100 If it isn't bolted down, he'll scrap it. If it is bolted down, he'll scrap the bolts. Gnome Creature Gnomish Inventors
+Whirring Alley Crawler 1 1 1 100 STEALTH Construct Creature Gnomish Inventors
+Steamcap Salvager 2 2 2 200 DRAW(1) Gnome Creature Gnomish Inventors
+Clockwire Prowler 2 3 2 200 STEALTH Construct Creature Gnomish Inventors
+Emberfuse Hopper 2 3 2 200 DASH(2) Construct Creature Gnomish Inventors
+Brasslink Porter 2 2 2 200 SPY(2) Gnome Creature Gnomish Inventors
+Glowvial Tinkerer 2 1 2 200 SCRY(1), SUMMON(1): 1/1 Whirligig (Construct) Gnome Creature Gnomish Inventors
+Ironwhirl Peddler 2 1 2 200 SPY(1), DRAW(1) Gnome Creature Gnomish Inventors
+Cogforge Artificer 3 2 2 350 MORALE(1) Gnome Creature Gnomish Inventors
+Sparkloom Weaver 3 3 3 350 MAGIC, RANGE(2) Gnome Creature Gnomish Inventors
+Rivetgear Mechanist 3 3 2 350 DRAW(2) Gnome Creature Gnomish Inventors
+Emberglass Shaper 3 2 2 300 SUMMON(1): 0/3 Emberglass (Construct) Gnome Creature Gnomish Inventors
+Coilspanner Engineer 3 1 3 300 SPELL: Target adjacent creature and 1 adjacent creature each take 2 damage Gnome Creature Gnomish Inventors
+Steamloom Fabricator 3 2 2 300 SUMMON(1): 2/1 Steamloom (Construct) Gnome Creature Gnomish Inventors
+Fluxspring Operator 3 2 3 300 SPELL: Target friendly adjacent construct or structure gains 1 Rage token Gnome Creature Gnomish Inventors
+Thundercoil Construct 4 5 5 600 BLOCK, PIERCE(2) Construct Creature Gnomish Inventors
+Iron Dynamo 4 6 2 600 DOUBLE ATTACK Construct Creature Gnomish Inventors
+Steamspire Architect 4 3 4 500 SPELL: Target friendly structure gains 1 Rage token and 1 Health token Gnome Creature Gnomish Inventors
+Emberforge Bulwark 4 2 8 500 RESISTANCE Construct Creature Gnomish Inventors
+Brassvault Custodian 4 3 3 550 DRAW(3) Gnome Creature Gnomish Inventors
+Sparkstone Channeler 4 4 4 600 MAGIC, RANGE(2) Gnome Creature Gnomish Inventors
+Clockspire Overseer 4 4 3 600 MORALE(1) Gnome Creature Gnomish Inventors
+Whirring Forgebeast 4 2 5 550 SPELL: Adjacent non-construct and non-structure creatures take 1 damage Construct Creature Gnomish Inventors
+Stormspring Innovator 5 1 4 850 SUMMON(1): 2/2 Stormspring (Construct) Gnome Creature Gnomish Inventors
+Ironspire Juggernaut 5 7 7 850 BLOCK, PIERCE(2) Construct Creature Gnomish Inventors
+Fluxhammer Sentinel 5 3 7 850 MAGIC, VANGUARD Gnome Creature Gnomish Inventors
+Steamcore Protector 5 2 10 900 RESISTANCE Construct Creature Gnomish Inventors
+Thunderloom Warcrafter 5 2 5 800 SUMMON(1): 0/3 Thunderloom (Construct) Gnome Creature Gnomish Inventors
+Ironspring Protector Cannon 5 6 6 900 RANGE(2) Structure Creature Gnomish Inventors
+Fluxspring War Array 5 0 8 700 PACIFIST, SPELL: Target Creature and 1 adjacent creature each take 3 damage Structure Creature Gnomish Inventors
+Ironflare Colossus 6 5 8 1200 BLOCK, PIERCE(5) Construct Creature Gnomish Inventors
+Stormforge Prime Engine 6 8 6 1350 DASH(2) Construct Creature Gnomish Inventors
+Brasscore Annihilator 6 5 6 1200 BLOCK, DOUBLE ATTACK Construct Creature Gnomish Inventors
+Steamspire Defense Grid 6 0 12 1000 PACIFIST, RESISTANCE Structure Creature Gnomish Inventors
+Emberforge Titan Cannon 6 6 4 1200 RANGE(3) Structure Creature Gnomish Inventors
+Fluxspire Prime Shieldwall 7 0 16 1800 PACIFIST, RESISTANCE Structure Creature Gnomish Inventors
+Stormroot Siege Platform 7 0 10 1600 PACIFIST, SPELL: Target creature and 3 adjacent creatures each take 3 damage Structure Creature Gnomish Inventors
+Brassflare Grand Artillery 7 6 6 1600 RANGE(4) Structure Creature Gnomish Inventors
+Ironstorm Battle Zeppelin 7 9 5 1800 FLIGHT, RANGE(2) Structure Creature Gnomish Inventors
+Phillip Tikk, Master Inventor 8 5 7 2200 HERO, SUMMON(2): 3/4 Tokkbot (Construct) Gnome Creature Gnomish Inventors
+The Horizon Engine 8 0 15 1900 HERO, PACIFIST, SPELL: Give all friendly structures and constructs 1 Rage token and 1 Health token Construct Creature Gnomish Inventors
+Impact Hammer 3 4 2 450 MAGIC Weapon Gnomish Inventors
+Sparkforge Arc Cannon 5 6 2 900 RANGE(2), Also hits one adjacent creature for 3 damage Weapon Gnomish Inventors
+Coppercoil Scatter Blaster 6 5 5 1300 Hits all adjacent creatures Weapon Gnomish Inventors
+Siege Baton 6 6 4 1300 PACIFY Weapon Gnomish Inventors
+Shock Harness 4 0 6 550 Attackers take 2 retaliation damage Armour Gnomish Inventors
+Pressure Suit 5 0 8 900 RESISTANCE Armour Gnomish Inventors
+Barrier Shell 6 0 12 1000 AURA(1): Friendly creatures gain 1 Temporary Health at the start of their turns Armour Gnomish Inventors
+Resonant Arc 3 0 0 350 Target creature, 1 adjacent creature, and 1 creature adjacent to that creature each take 2 damage Spell Gnomish Inventors
+Routine Maintenance 3 0 0 350 Remove 1 Weakness token, 1 Decay token, and HEAL(2) on target structure or construct creature Spell Gnomish Inventors
+Arcburst Surge 4 0 0 600 Target creature takes 5 damage Spell Gnomish Inventors
+Lightningwell 4 0 0 600 Target creature gains AURA(1): Structure and construct creatures gain 2 Rage Spell Gnomish Inventors
+Raise Fluxshield 4 0 0 550 Give all friendly creatures 2 Temporary Health and 1 Health token Spell Gnomish Inventors
+Send for Scrap 4 0 0 600 Destroy target construct and give its Rage and Health tokens to a friendly creature Spell Gnomish Inventors
+Synchronize 4 0 0 600 Copy tokens from target friendly creature and give them to another friendly creature Spell Gnomish Inventors
+Charge Core 4 0 0 600 Give target creature 2 Rage tokens, 1 Health token, and RANGE(2) Spell Gnomish Inventors
+Alignment Shift 4 0 0 600 Convert any number of either Rage tokens to Health tokens, or Health tokens to Rage tokens on target creature Spell Gnomish Inventors
+Shift Gears 5 0 0 600 Convert target creature's Rage tokens to Weakness tokens and Health tokens to Decay tokens Spell Gnomish Inventors
+Cascading Arcwave 5 0 0 900 Target creature, 1 adjacent creature, and 1 creature adjacent to that creature each take 4 damage Spell Gnomish Inventors
+Overclocking Dynamo 5 0 0 900 Give all friendly constructs DASH(2) Spell Gnomish Inventors
+Animated Cogstorm 5 0 0 900 All non-structure and non-construct creatures on your side of the field take 2 damage Spell Gnomish Inventors
+Steamglass Deflection 5 0 0 900 Give all friendly creatures 4 Temporary Health tokens Spell Gnomish Inventors
+Overclock 6 0 0 1300 Give friendly construct creature 5 Rage tokens and 5 Health tokens Spell Gnomish Inventors
+Reprogram 6 0 0 1300 You gain control of target non-friendly Construct Spell Gnomish Inventors
+Resonant Snap 7 0 0 1700 Remove all tokens from target creature and all adjacent creatures Spell Gnomish Inventors
+Wildspark Unbound 8 0 0 2300 Give 3 friendly creatures 4 Rage tokens, 4 Health tokens, 4 Temporary tokens, and DASH(2) Spell Gnomish Inventors
+Sniveling Grunt 1 1 1 150 It's not the strongest, the fastest, or the smartest. But it is the loudest, which counts for something. Goblin Creature Goblins
+Scamp 1 2 1 100 It runs everywhere it shouldn't and nowhere it's told. Goblin Creature Goblins
+Nosy Prowler 1 1 1 100 STEALTH Goblin Creature Goblins
+Sooted Sneak 2 3 2 250 STEALTH Goblin Creature Goblins
+Scuttler 2 2 3 200 DASH(2) Goblin Creature Goblins
+Ragged Tunneler 2 3 1 250 SPY(2) Goblin Creature Goblins
+Muddy Scrounger 2 2 2 200 DRAW(1) Goblin Creature Goblins
+Gravelgut Brawler 3 3 4 300 BLOCK, VANGUARD Goblin Creature Goblins
+Stone Thrower 3 4 2 350 RANGE(2) Goblin Creature Goblins
+Ashen Rager 3 4 3 350 RAGE(1), RELENTLESS Goblin Creature Goblins
+Sneaky Gouger 3 5 1 400 STEALTH Goblin Creature Goblins
+Gravel Thumper 3 4 2 350 DOUBLE ATTACK: Second attack does 2 damage Goblin Creature Goblins
+Ashen Basher 3 5 2 400 HASTE Goblin Creature Goblins
+Rope Thrower 3 1 4 300 SPELL: Target creature within 2 tiles cannot move on their next turn Goblin Creature Goblins
+Warg Rider 3 4 4 350 DASH(2) Goblin Creature Goblins
+Timber Hauler 4 3 6 550 BLOCK Goblin Creature Goblins
+Thorned Harrower 4 4 2 600 DASH(2), RANGE(2) Goblin Creature Goblins
+Gnarly Mangler 4 5 3 650 RELENTLESS Goblin Creature Goblins
+Grotesque 4 4 4 600 AURA(1): Creatures gain 1 decay Goblin Creature Goblins
+Goblin Captain 4 3 4 600 MORALE(1) Goblin Creature Goblins
+Mangy Bully 5 4 5 750 SPELL: Target adjacent creature takes 2 damage and then move it to an empty adjacent tile Goblin Creature Goblins
+Ashen Smasher 5 6 4 950 RELENTLESS Goblin Creature Goblins
+Goblin 'Engineer' 5 2 6 950 SPELL: Deal 3 damage to target creature up to 2 tiles away and then to one creature adjacent to it Goblin Creature Goblins
+Goblin Noble 5 2 5 850 MORALE(2) Goblin Creature Goblins
+Goblin General 6 3 7 1300 SPELL: Give adjacent goblin SWARM(2) Goblin Creature Goblins
+Big'Un 6 9 9 1300 He's not that big. Goblin Creature Goblins
+Madchain Muz 6 6 5 1350 HERO, VANGUARD, BLOCK, RAGE(2), RELENTLESS Goblin Creature Goblins
+Crude Dagger 1 2 2 100 Perfect for when you need a weapon and standards are optional. Weapon Goblins
+Jagged Sword 2 3 3 200 If it rattles, it's ready. Weapon Goblins
+Goblin Maul 3 4 3 400 Tested for safety. Failed spectacularly. Weapon Goblins
+Goblin Sling 3 2 4 400 RANGE(2) Weapon Goblins
+Goblin Warhammer 4 5 3 700 Tested on volunteers. Survivors gave it five stars. Weapon Goblins
+Serrated Warglaive 5 6 4 850 Crafted from scrap metal and unearned confidence. Weapon Goblins
+Goblin Warbow 5 6 4 750 RANGE(2) Weapon Goblins
+Ruined Leather 1 0 3 200 Holes increase mobility. That's what the goblins claim. Armour Goblins
+Spiked Leather 3 0 5 350 If you can wear it without bleeding, you're promoted. Armour Goblins
+Rusted Chestplate 4 0 7 650 Armor doesn't need to be strong...just loud enough to scare someone. Armour Goblins
+Barbed Ringmail 5 0 8 850 Attacking creatures take 1 retaliation damage Armour Goblins
+Tripwire 2 0 0 200 Target creature without FLIGHT takes 1 damage and gains ROOTED until your next turn Spell Goblins
+Meld With Shadow 2 0 0 200 Give two friendly Goblins STEALTH Spell Goblins
+Co-ordinated Strike 2 0 0 200 Deal 2 damage to 2 different creatures anywhere on the field Spell Goblins
+Unleash the Wolves 3 0 0 350 Give every Goblin on your side of the field DOUBLE ATTACK: Second attack does 1 damage, can target a different enemy Spell Goblins
+Low Profile Assassination 3 0 0 350 Destroy one enemy creature with 3 or less remaining Health, or deal 2 damage to enemy player Spell Goblins
+Hail of Arrows 4 0 0 600 Deal 2 damage to a creature, and all creatures on all adjacent squares, anywhere on the field Spell Goblins
+Riot Surge 5 0 0 900 Give all friendly creatures 1 Rage token and 2 Temporary Health tokens Spell Goblins
+Swarm 6 0 0 1300 Convert one friendly Goblin into a SWARM(3) Spell Goblins
+Kaboom! 7 0 0 1750 Target creature and all adjacent creatures take 5 damage Spell Goblins
+Dawnlight Initiate 1 1 1 150 Every dawn is a lesson. Every step toward it is a vow. Human Creature Holy Order
+Faithful Acolyte 1 1 2 100 He brings hope, healing, and occasionally snacks. The Order says all three are vital. Human Creature Holy Order
+Sunward Novice 1 2 1 100 The sun guides him. Occasionally it also blinds him, but mostly it guides him. Human Creature Holy Order
+Radiant Supplicant 2 3 2 250 VANGUARD Human Creature Holy Order
+Dawnlight Aspirant 2 2 3 200 HEAL(1) Human Creature Holy Order
+Beacon Attendant 2 1 3 150 DRAW(1) Human Creature Holy Order
+Auric Petitionary 2 3 3 200 BLOCK Human Creature Holy Order
+Sanctum Disciple 3 1 4 300 AURA(1): Friendly creatures gain 1 Health Human Creature Holy Order
+Lightborne Ministrant 3 1 4 300 AURA(1): Friendly creatures gain 1 Rage Human Creature Holy Order
+Radiant Adept 3 2 4 300 HEAL(2) Human Creature Holy Order
+Blessing Keeper 3 3 4 350 SCRY(2), DRAW(1) Human Creature Holy Order
+Dawnspire Vigilant 4 2 6 500 HEAL(3) Human Creature Holy Order
+Haloform Channeler 4 5 3 550 MAGIC, RANGE(2) Human Creature Holy Order
+Solstice Warden 4 4 5 500 BLOCK, VANGUARD Human Creature Holy Order
+Lightspire Exemplar 5 7 4 900 MAGIC, DOUBLE ATTACK Human Creature Holy Order
+Faithful Herald 5 4 6 850 MAGIC, HEAL(3) Human Creature Holy Order
+Radiant Guardian 5 5 5 800 BLOCK, VANGUARD, RESISTANCE Human Creature Holy Order
+Soulspire Rector 5 5 6 850 SCRY(3), DRAW(2) Human Creature Holy Order
+Dawnforge Custodian 5 3 6 900 AURA(1): Creatures with an Attack of 2 or lower cannot move Human Creature Holy Order
+Sunflare Chaplain 5 2 6 800 AURA(1): Friendly creatures have REGEN(1) Human Creature Holy Order
+Lifebloom Hierophant 6 2 7 1200 HEAL(4) Human Creature Holy Order
+Radiant Arbiter 6 6 3 1200 AURA(2): Friendly creatures gain 1 Rage and 1 Health Human Creature Holy Order
+Dawnshrine Ascendant 6 4 6 1250 AURA(2): Friendly creatures have MAGIC Human Creature Holy Order
+Auralight Paragon 6 5 6 1200 AURA(1): Creatures lose BLOCK, RESISTANCE, and VANGUARD Human Creature Holy Order
+Sanctum Advocate 6 0 8 1100 PACIFIST, AURA(1): Creatures have PACIFIST Human Creature Holy Order
+Sunward Protector 6 4 8 1200 AURA(1): Friendly creatures have RESISTANCE Human Creature Holy Order
+Sunforge Seraphite 7 6 8 1700 BLOCK, FLIGHT Human Creature Holy Order
+Lightwrought Exarch 7 4 9 1600 AURA(2): Friendly creatures have REGEN(2) Human Creature Holy Order
+Solstice Luminary 7 7 6 1700 MAGIC, HEAL(5) Human Creature Holy Order
+Auric Eminent 7 5 8 1700 AURA(2): Friendly creatures have BLOCK and VANGUARD Human Creature Holy Order
+Dawnstar Hierarch 8 9 8 2300 MAGIC, HEAL(7) Human Creature Holy Order
+Sanctiforge Sovereign 8 7 9 2300 AURA(3): Friendly creatures gain 1 Rage and 2 Health Human Creature Holy Order
+Lightborne Archon 9 9 10 2800 FLIGHT, AURA(2): Friendly creatures have BLOCK, VANGUARD Human Creature Holy Order
+Elyndra, Radiant Arbiter 10 12 14 3500 HERO, FLIGHT, MAGIC, AURA(3): Friendly creatures have RESISTANCE, REGEN(3) Human Creature Holy Order
+Radiant Scepter 4 2 4 550 HEAL(3) Weapon Holy Order
+Covenant Halberd 5 4 5 900 DOUBLE ATTACK Weapon Holy Order
+Dawnspire Javelin 5 6 3 750 MAGIC, RANGE(2) Weapon Holy Order
+Auric Warstaff 5 5 3 900 MAGIC, HEAL(3) Weapon Holy Order
+Sunforged Mace 6 5 5 1300 MAGIC, AURA(1): Friendly creatures have REGEN(1) Weapon Holy Order
+Radiant Vestment 3 0 4 300 AURA(1): Friendly creatures gain 1 Rage Armour Holy Order
+Covenant Bulwark 5 0 12 700 It has turned aside blades, fire, curses, and once a very determined goat. Armour Holy Order
+Sanctum Cuirass 5 0 8 700 AURA(1): Friendly creatures gain 1 Health Armour Holy Order
+Auric Wardplate 6 0 8 1100 RESISTANCE, AURA(1): Friendly creatures have RESISTANCE Armour Holy Order
+Lightbound Mail 6 0 10 1000 AURA(1): Friendly creatures have REGEN(2) Armour Holy Order
+Guidance 2 0 0 200 SCRY(2), SPY(2) Spell Holy Order
+Renewal 2 0 0 200 Target creature HEAL(2) Spell Holy Order
+Banishment 3 0 0 300 Destroy target creature with 3 or less Attack Spell Holy Order
+Radiant Chorus 3 0 0 350 Target creature and all adjacent creatures gain 1 Rage and 1 Health Spell Holy Order
+Mend Flesh 3 0 0 350 Target creature HEAL(4) Spell Holy Order
+Bind Wounds 4 0 0 600 Target creature HEAL(7) Spell Holy Order
+Shield the Meek 4 0 0 600 All friendly creatures gain 3 Temporary Health Spell Holy Order
+Seal Covenant 4 0 0 600 Target 1 friendly creature and 1 non-friendly creature; When one dies they both die Spell Holy Order
+Radiant Intercession 5 0 0 900 Give target creature MAGIC, UNDEATH Spell Holy Order
+Awakening Chant 5 0 0 900 Play a creature level 6 or lower from your discard pile anywhere on your side of the field Spell Holy Order
+Awaken Vitality 5 0 0 900 Target creature HEAL(9) Spell Holy Order
+Unleash Radiance 6 0 0 1300 All friendly creatures gain MAGIC Spell Holy Order
+Binding Charge 6 0 0 1300 Target non-friendly creature takes damage for target friendly creature until either dies Spell Holy Order
+Lightwell Invocation 7 0 0 1750 SUMMON(1) 0/6 Lightwell (Structure) on your side of the field Spell Holy Order
+Final Word 8 0 0 2200 Destroy target creature and remove from the game Spell Holy Order
+Pale Initiate 1 1 1 150 Eager to serve. Unsure what he's serving. Human Creature Old God Cult
+Ritual Attendant 1 1 2 100 Technically vital to the ceremony. Practically supervised at all times. Human Creature Old God Cult
+Petitionist 1 2 1 100 Still waiting on approval for 'less screaming during rituals.' Human Creature Old God Cult
+Ragged Follower 1 1 1 100 READY(1) Human Creature Old God Cult
+Hollow Acolyte 1 1 1 100 SCRY(1) Human Creature Old God Cult
+Soot-Covered Disciple 1 1 1 100 RAGE(1) Human Creature Old God Cult
+Hooded Lookout 2 2 2 200 SPY(2) Human Creature Old God Cult
+Shrine Keeper 2 1 3 150 HEAL(2) Human Creature Old God Cult
+Sanctum Warden 2 3 3 200 VANGUARD Human Creature Old God Cult
+Willing Sacrifice 2 1 1 250 SPELL: Destroy this creature to make your next summoned creature require 1 level less Human Creature Old God Cult
+Sigil Archivist 2 2 2 200 DRAW(1) Human Creature Old God Cult
+Chantweaver 2 2 2 200 MORALE(2) Human Creature Old God Cult
+Ritualist 2 1 2 150 SUMMON(1): 1/1 Rift Creeper (Abomination) Human Creature Old God Cult
+Marked Adept 2 3 2 200 BLOCK Human Creature Old God Cult
+Rite Scribe 3 3 4 350 DRAW(1) Human Creature Old God Cult
+Glyph-Etched Penitent 3 4 4 350 RESISTANCE Human Creature Old God Cult
+Prophet of Waning 3 2 5 300 AURA(1): Creatures have 1 Weakness Human Creature Old God Cult
+Voice of the Void 3 1 4 300 SUMMON(2): 1/1 Rift Creeper (Abomination) Human Creature Old God Cult
+Herald of Silence 3 2 4 300 SPELL: Target creature loses chosen ability Human Creature Old God Cult
+Touched Seer 3 3 1 400 SCRY(2) Human Creature Old God Cult
+Whispering Madman 3 4 2 400 DRAW(1), SCRY(1) Human Creature Old God Cult
+Corrupted Hierophant 3 2 5 300 AURA(1): Creatures have 1 Decay Human Creature Old God Cult
+Dormant Vessel 4 2 2 600 DORMANT, If this is alive at the start of 5 of its turns destroy it and replace it with a creature from your hand Human Creature Old God Cult
+Azhurath, the Hollow Night 15 20 20 9000 HERO, MAGIC, RESISTANCE, DOUBLE ATTACK, BLOCK Eldritch, Deity Creature Old God Cult
+Zoruun, Keeper of Time 15 14 26 9000 HERO, MAGIC, RESISTANCE, You may draw up to 3 cards at the start of each of your turns Eldritch, Deity Creature Old God Cult
+Thal'Vareth, Watcher 15 16 24 9000 HERO, MAGIC, RESISTANCE, SPELL: SPY(5) and then SCRY(5) Eldritch, Deity Creature Old God Cult
+Ithamaris, Silent Voice 15 14 26 9000 HERO, MAGIC, RESISTANCE, AURA(2): Creatures cannot use actions Eldritch, Deity Creature Old God Cult
+Vel'Shara, Veiled Matron 15 13 27 9000 HERO, MAGIC, RESISTANCE, SPELL: Adjacent creatures gain 2 Weakness Eldritch, Deity Creature Old God Cult
+Voruneth, Unmaking Choir 15 13 27 9000 HERO, MAGIC, RESISTANCE, SPELL: Adjacent creatures gain 2 Decay Eldritch, Deity Creature Old God Cult
+Ylmarith, Moon That Dreams 15 0 40 9000 HERO, MAGIC, RESISTANCE, SPELL: Summon creature from your hand anywhere on your side of the field Eldritch, Deity Creature Old God Cult
+Ritual Blade 3 3 2 400 SIPHON Weapon Old God Cult
+Ceremonial Spear 3 4 2 400 RANGE(2) Weapon Old God Cult
+Moon Sickle 3 2 4 300 The Old Gods blessed it. The blessing was vague. Weapon Old God Cult
+Oathbreaker Blade 4 4 4 600 SIPHON Weapon Old God Cult
+Ascetic Vestments 2 0 4 100 Worn by those who renounce all worldly comforts. Including pockets. Armour Old God Cult
+Penitent Harness 4 0 4 550 Attackers take (3) retaliation damage Armour Old God Cult
+Ceremonial Mantle 5 0 8 700 Adjacent creatures have 1 Decay Armour Old God Cult
+Reliquary Guardplate 5 0 12 700 The cult insists it's priceless. Appraisers insist it's...symbolic. Armour Old God Cult
+Oathbreaker Raiment 5 0 9 700 SPELL: Give adjacent creature 1 Weakness token Armour Old God Cult
+Fading Hex 2 0 0 200 Give target creature 1 Weakness token and 1 Decay token Spell Old God Cult
+Void Curse 3 0 0 350 Give target creature 2 Weakness tokens and 1 Decay tokens Spell Old God Cult
+Sigil Binding 3 0 0 350 Target creature gains ROOTED Spell Old God Cult
+Bolt of Undoing 3 0 0 350 Target creature gains 2 Damage tokens and 1 Decay token Spell Old God Cult
+Woven Silence 4 0 0 600 Remove all abilities from target creature Spell Old God Cult
+Unravel Form 4 0 0 600 Target creature loses all Temporary Health tokens and up to 3 Health tokens Spell Old God Cult
+Shatter Mandate 4 0 0 600 Target creature loses up to 3 Rage tokens Spell Old God Cult
+Marked Empowerment 4 0 0 600 Target creature gains 2 Rage tokens, 2 Health tokens, and RESISTANCE Spell Old God Cult
+Bind Mortal Shell 5 0 0 900 Target creature is destroyed after next 2 sources of damage Spell Old God Cult
+Contorted Whispers 5 0 0 900 Target creature is controlled by its owner's opponent for 2 turns Spell Old God Cult
+Vision of the End 6 0 0 1300 SPY(10) Spell Old God Cult
+Open the Final Door 8 0 0 2300 SUMMON(4) 4/4 Rift Monstrosities anywhere on your side of the field Spell Old God Cult
+Clan Forager 1 1 1 150 She swears everything she finds is edible if you believe hard enough. Orc Creature Orcish Tribes
+Camp Runt 1 2 1 100 He's not allowed near the weapons, the food, or the fire...but he tries. Orc Creature Orcish Tribes
+Orc Scout 1 1 1 100 DASH(2) Orc Creature Orcish Tribes
+Orc Bruiser 2 2 4 150 BLOCK Orc Creature Orcish Tribes
+Splittooth Hunter 2 2 2 200 RANGE(2) Orc Creature Orcish Tribes
+Hold Sentry 2 2 3 200 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Brawler 2 3 2 250 RAGE(1) Orc Creature Orcish Tribes
+Bloodtusk Raider 2 3 3 200 RAGE(1) Orc Creature Orcish Tribes
+Orc Tracker 2 2 3 150 SCRY(1), RANGE(2) Orc Creature Orcish Tribes
+Stoneclaw Mauler 3 3 4 350 RAGE(1) Orc Creature Orcish Tribes
+Warcry Vanguard 3 2 5 300 BLOCK Orc Creature Orcish Tribes
+Brinefang Breaker 3 4 4 300 RAGE(1) Orc Creature Orcish Tribes
+Splittooth Savage 3 2 3 300 RAGE(1), DOUBLE ATTACK Orc Creature Orcish Tribes
+Bloodtusk Enforcer 3 2 4 300 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Warcry Gorehound 3 4 2 400 DASH(2), RAGE(1) Orc Creature Orcish Tribes
+Brinefang Trampler 3 3 4 350 RAGE(1), RELENTLESS Orc Creature Orcish Tribes
+Stoneclaw Harrier 3 2 4 300 DASH(2), RANGE(2) Orc Creature Orcish Tribes
+Raid Drummer 3 2 3 300 MORALE(1) Orc Creature Orcish Tribes
+Pit Wrestler 3 2 4 300 BLOCK, SPELL: Target adjacent creature cannot move on their next turn Orc Creature Orcish Tribes
+Warcry Rager 4 5 3 600 RAGE(2), DOUBLE ATTACK Orc Creature Orcish Tribes
+Battlechanter 4 2 6 550 MORALE(1) Orc Creature Orcish Tribes
+Brinefang Shaman 4 3 5 600 MAGIC, RANGE(2) Orc Creature Orcish Tribes
+Stoneclaw Spearthrower 4 5 2 650 RANGE(2) Orc Creature Orcish Tribes
+Warcry Bruiser 4 5 5 600 RAGE(1) Orc Creature Orcish Tribes
+Raid Captain 5 4 5 850 MORALE(1), RAGE(1) Orc Creature Orcish Tribes
+Bloodtusk Pulverizer 5 6 4 950 RAGE(2), DOUBLE ATTACK Orc Creature Orcish Tribes
+Warcry Gorebrute 5 5 4 750 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Splittooth Berserker 5 6 5 900 RAGE(1), VANGUARD Orc Creature Orcish Tribes
+Stoneclaw Rampager 5 6 5 900 DASH(2), RAGE(1) Orc Creature Orcish Tribes
+Warcry Bulwark 5 3 7 800 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Brinefang Warmonger 5 5 4 850 BLOCK, DOUBLE ATTACK Orc Creature Orcish Tribes
+Warcry Juggernaut 6 6 6 1300 RAGE(2), DOUBLE ATTACK Orc Creature Orcish Tribes
+Siegebeast 6 5 8 1200 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Stoneclaw Warhulk 6 6 7 1200 BLOCK, RAGE(1) Orc Creature Orcish Tribes
+Bloodtusk Bonecleaver 6 8 4 1350 RAGE(2), DOUBLE ATTACK Orc Creature Orcish Tribes
+Warcry Crusher 6 4 8 1250 BLOCK, RAGE(2) Orc Creature Orcish Tribes
+Splittooth Tyrant 7 7 7 1750 BLOCK, RAGE(2) Orc Creature Orcish Tribes
+Brinefang Dreadstrider 7 8 7 1800 DASH(2), RAGE(2) Orc Creature Orcish Tribes
+Stoneclaw Colossus 7 7 10 1700 RAGE(2) Orc Creature Orcish Tribes
+Warcry Behemoth 7 8 7 1700 RAGE(2), DOUBLE ATTACK Orc Creature Orcish Tribes
+Bloodtusk Dreadreaver 7 6 9 1650 BLOCK, DOUBLE ATTACK Orc Creature Orcish Tribes
+Raging Realmcrusher 8 8 8 2250 RAGE(2), DOUBLE ATTACK, RELENTLESS Orc Creature Orcish Tribes
+Orc Worldbreaker 8 9 7 2300 BLOCK, RAGE(1), RELENTLESS Orc Creature Orcish Tribes
+Skulltitan Annihilator 8 10 5 2300 RAGE(2), DOUBLE ATTACK, RELENTLESS Orc Creature Orcish Tribes
+Thurmog, War Tyrant 9 10 9 2500 HERO, RAGE(3), DOUBLE ATTACK, RELENTLESS Orc Creature Orcish Tribes
+Warband Spear 2 3 2 200 RANGE(2) Weapon Orcish Tribes
+Skullsplitter Hammer 3 4 3 400 Few weapons solve problems this loudly. Weapon Orcish Tribes
+Hooked Blade 4 5 2 700 Creatures hit can be moved to an empty tile adjacent to them Weapon Orcish Tribes
+Iron Maul 5 6 5 800 No edge, no finesse; just the promise of a very short conversation. Weapon Orcish Tribes
+Warband Harness 2 0 4 100 Roughly made, brutally effective, and impossible to take off quietly. Armour Orcish Tribes
+Skull Helmet 3 0 5 300 AURA(1): Adjacent creatures gain 1 Decay Armour Orcish Tribes
+Bonebound Greaves 4 0 7 650 Built from whatever the warband didn't bury. Armour Orcish Tribes
+Rallying Cry 3 0 0 350 Give creatures on your side of the field 1 Rage token and 1 Health token Spell Orcish Tribes
+Second Wind 3 0 0 350 Remove 1 Damage token from all friendly creatures Spell Orcish Tribes
+Berserk 3 0 0 400 Deal 1 damage to 2 target friendly creatures and give them 1 Rage token Spell Orcish Tribes
+Warbanner 4 0 0 600 SUMMON(1): 0/5 Warbanner (Structure) anywhere on the field Spell Orcish Tribes
+Night Raid 4 0 0 400 Play a creature level 3 or lower from your hand anywhere onto the field Spell Orcish Tribes
+Battle-Hymn 5 0 0 900 Give all friendly creatures 1 Rage token and 1 Health token Spell Orcish Tribes
+Forced March 5 0 0 900 You may move all friendly creatures a second time this turn Spell Orcish Tribes
+Bloodcurdling Roar 5 0 0 900 All enemy creatures on your side of the field gain 1 Weakness token Spell Orcish Tribes
+Consumed by Rage 6 0 0 1300 All friendly creatures with RAGE increase it by 1, and all without RAGE gain RAGE(1) Spell Orcish Tribes
+March of the Orcish Horde 6 0 0 1300 Play 3 Orc creature cards from your hand anywhere on your side of the field without gaining their experience Spell Orcish Tribes
+Gutter Sneak 1 1 1 150 Barely a danger, but always a nuisance. Rogue Creature Scoundrels
+Alley Hoodlum 1 2 1 100 He's lost more brawls than he can count, which isn't many. Rogue Creature Scoundrels
+Cutpurse 1 1 1 100 STEALTH Rogue Creature Scoundrels
+Veiled Pilferer 2 2 2 200 DRAW(1) Rogue Creature Scoundrels
+Hooded Trickster 2 1 3 150 SPELL: Target creature within 2 tiles is moved to a random adjacent tile Rogue Creature Scoundrels
+Backroom Swindler 2 3 2 200 SCRY(1), SPY(1) Rogue Creature Scoundrels
+Cloaked Fence 2 2 3 150 SCRY(2) Rogue Creature Scoundrels
+Market Urchin 2 4 1 250 STEALTH Rogue Creature Scoundrels
+Footpad 3 3 3 350 STEALTH, DRAW(1) Rogue Creature Scoundrels
+Masked Deceiver 3 1 2 400 SPELL: Become a copy of target friendly creature without tokens Rogue Creature Scoundrels
+Catburglar 3 3 2 400 STEALTH, DRAW(1), SCRY(1) Rogue Creature Scoundrels
+Street Charlatan 3 4 2 400 SPY(2) Rogue Creature Scoundrels
+Schemer 3 2 3 350 SPY(2), SCRY(2) Rogue Creature Scoundrels
+Lookout 3 3 2 400 SPY(2), DASH(2) Rogue Creature Scoundrels
+Lantern-Spire Gambler 3 3 3 350 DRAW(1), SCRY(1), SPY(1) Rogue Creature Scoundrels
+Artisan Forger 3 2 2 350 SPELL: Move tokens from target friendly creature within 1 tile to another friendly creature within 1 tile Rogue Creature Scoundrels
+Sneaky Lockpicker 3 3 2 350 STEALTH, DRAW(2) Rogue Creature Scoundrels
+Market Broker 4 4 4 600 SPY(2), DRAW(2) Rogue Creature Scoundrels
+Embezzler 4 3 5 550 SCRY(3), DRAW(1) Rogue Creature Scoundrels
+Silent Courier 4 3 3 600 DRAW(1), DASH(3) Rogue Creature Scoundrels
+Counterfeiter 4 2 4 550 SPELL: Copy tokens from target friendly creature within 1 tile to another friendly creature within 1 tile Rogue Creature Scoundrels
+Lantern-Spire Spy 4 5 2 650 STEALTH, SPY(3) Rogue Creature Scoundrels
+Saboteur 5 6 4 950 STEALTH, SCRY(3) Rogue Creature Scoundrels
+Shadowed Enforcer 5 6 6 900 STEALTH, PIERCE(3) Rogue Creature Scoundrels
+Gold-Tongue Usurper 5 3 5 850 MORALE(1), SPELL: Both players DRAW(1) Rogue Creature Scoundrels
+Doppelganger 5 1 1 100 When this creature enters the field, it copies another creature on the board with all tokens All Creature Scoundrels
+Conspirator 5 3 5 850 SPY(3), SCRY(3) Rogue Creature Scoundrels
+Street Enforcer 5 6 6 900 BLOCK, VANGUARD, PIERCE(3) Rogue Creature Scoundrels
+Robber Baron 6 4 6 1250 SPY(1), SCRY(2), DRAW(1), READY(2) Rogue Creature Scoundrels
+Hired Assassin 6 7 4 1350 STEALTH, READY(2) Rogue Creature Scoundrels
+The Muscle 6 9 9 1300 When they say 'bring in the muscle'...they're talking about this guy. Rogue Creature Scoundrels
+Cipher, Killer of Kings 7 8 6 1800 HERO, STEALTH, BLOCK, SPY(3) Rogue Creature Scoundrels
+Makeshift Shiv 1 2 2 100 It's not pretty. It's not clean. It's effective. Weapon Scoundrels
+Steel Dagger 2 3 3 200 When subtlety fails, precision succeeds. Weapon Scoundrels
+Coil Garrote 2 1 2 200 Creatures hit gain 1 damage token at the start of each of their turns Weapon Scoundrels
+Latched Crossbow 3 4 2 400 RANGE(2) Weapon Scoundrels
+Silver Razor 3 5 2 450 A glint of silver, then silence. Weapon Scoundrels
+Stitched Leathers 2 0 4 100 You don't survive the alleys by looking pretty. Armour Scoundrels
+Cheap Brigandine 3 0 7 250 Built for those who can't afford to die...or better armor. Armour Scoundrels
+Veiled Haubark 4 0 10 400 Blends into the shadows. Mostly. Depends on the lighting. Armour Scoundrels
+Cut Their Purse 2 0 0 200 DRAW(1) Spell Scoundrels
+Smoke Bomb 2 0 0 200 Return friendly creature to your hand Spell Scoundrels
+Spread Rumour 3 0 0 350 Your opponent must shuffle their library Spell Scoundrels
+False Trail 3 0 0 350 Give 2 friendly creatures STEALTH and optionally swap their positions (you may hide this action from your opponent) Spell Scoundrels
+Quick Lift 3 0 0 350 DRAW(2) Spell Scoundrels
+Silent Entry 3 0 0 350 The next creature you play can be placed anywhere on your side of the board Spell Scoundrels
+Aggressive Haggle 3 0 0 300 The next creature you play grants 300 additional experience Spell Scoundrels
+Natural Charm 4 0 0 600 You take no damage until the start of your next turn Spell Scoundrels
+Jailbreak 4 0 0 600 Return friendly creature from your discard pile to your hand Spell Scoundrels
+Price On Their Head 5 0 0 900 Destroy target creature of level 6 or lower Spell Scoundrels
+Bribe the Guard 5 0 0 900 DRAW(1) additional card at the start of your next 3 turns Spell Scoundrels
+Call in a Favour 6 0 0 1300 Return target creature to its owners library then both players shuffle their library Spell Scoundrels
+Tunnel Shield Recruit 1 1 1 150 One day he'll guard the great halls. For now, he guards the next ten steps. Dwarf Creature Shieldbearer Dwarves
+Shield Carrier 1 1 2 100 The tunnels teach what no drillmaster can: hold the shield, or be buried beneath it. Dwarf Creature Shieldbearer Dwarves
+Cavern Watchman 2 1 3 200 VANGUARD, SPY(1) Dwarf Creature Shieldbearer Dwarves
+Iron Guard 2 2 3 200 BLOCK, VANGUARD Dwarf Creature Shieldbearer Dwarves
+Shield Guardian 2 3 3 200 BLOCK Dwarf Creature Shieldbearer Dwarves
+Forge Sentry 2 2 4 150 BLOCK Dwarf Creature Shieldbearer Dwarves
+Smith's Apprentice 2 1 3 250 DRAW(1) Dwarf Creature Shieldbearer Dwarves
+Iron Defender 3 3 4 300 BLOCK, VANGUARD Dwarf Creature Shieldbearer Dwarves
+Ember Shield Adept 3 3 3 300 BLOCK, RESISTANCE Dwarf Creature Shieldbearer Dwarves
+Anvil Bastion Guard 3 5 5 400 Strike him if you wish. The anvil has endured worse. Dwarf Creature Shieldbearer Dwarves
+Dwarven Cleric 3 1 4 300 MAGIC, HEAL(1) Dwarf Creature Shieldbearer Dwarves
+Deep-Mine Delver 3 3 3 350 DRAW(2) Dwarf Creature Shieldbearer Dwarves
+Forge Adept 3 3 4 350 DRAW(1) Dwarf Creature Shieldbearer Dwarves
+Shield Champion 4 4 5 600 BLOCK Dwarf Creature Shieldbearer Dwarves
+Runebound Shieldbearer 4 3 5 550 RESISTANCE Dwarf Creature Shieldbearer Dwarves
+Ward Veteran 4 2 5 500 RESISTANCE, BLOCK Dwarf Creature Shieldbearer Dwarves
+Stone Guardian 4 6 6 600 He does not speak. The stone speaks for him, and it says: 'No further.' Dwarf Creature Shieldbearer Dwarves
+Runemark Brother 4 2 4 550 MAGIC, RESISTANCE Dwarf Creature Shieldbearer Dwarves
+Stonebreaker Paladin 5 5 7 900 VANGUARD Dwarf Creature Shieldbearer Dwarves
+Shield-Wall Commander 5 2 8 750 MORALE(1), BLOCK Dwarf Creature Shieldbearer Dwarves
+Forgemaster 6 4 7 1200 DRAW(2), MORALE(1) Dwarf Creature Shieldbearer Dwarves
+Dwarven Dignitary 6 2 8 1250 SCRY(2) Dwarf Creature Shieldbearer Dwarves
+Wall of Stone 6 0 12 1000 PACIFIST, RESISTANCE Structure Creature Shieldbearer Dwarves
+Lord of the Seven Halls 7 7 7 1600 RESISTANCE, BLOCK, VANGUARD Dwarf Creature Shieldbearer Dwarves
+Granite Warden 7 5 9 1700 BLOCK, VANGUARD Dwarf Creature Shieldbearer Dwarves
+Dwarven Paragon 7 4 8 1700 MORALE(2), BLOCK Dwarf Creature Shieldbearer Dwarves
+Torkev Runeblood, Deep Warden 8 6 10 2200 HERO, BLOCK, VANGUARD, AURA(1): Friendly creatures have RESISTANCE Dwarf Creature Shieldbearer Dwarves
+Bulwark Axe 2 2 3 250 Plant your shield, swing once, and the line moves forward. Weapon Shieldbearer Dwarves
+Iron Tower Shield 3 3 3 300 RESISTANCE Weapon Shieldbearer Dwarves
+Dwarven Warhammer 3 4 3 400 If it doesn't solve the problem, you probably didn't swing hard enough. Weapon Shieldbearer Dwarves
+Granite Maul 4 6 3 600 It doesn't strike fast. It strikes final. Weapon Shieldbearer Dwarves
+Oathbound Aegis 4 4 4 500 Attackers take (1) retaliation damage Weapon Shieldbearer Dwarves
+Runemarked Guardblade 5 7 4 800 MAGIC Weapon Shieldbearer Dwarves
+Tunnel Guard Chainmail 2 0 3 150 Every ring is hammered with the same promise: the tunnels will not take us today. Armour Shieldbearer Dwarves
+Forged Layered Vest 3 0 5 350 Every plate tells a story. Most of them end with the wearer still standing. Armour Shieldbearer Dwarves
+Bulwark Armour 3 0 6 300 In the dark beneath the mountain, its weight feels like a promise. Armour Shieldbearer Dwarves
+Runed Tunnel Plate 5 0 9 850 RESISTANCE Armour Shieldbearer Dwarves
+Dwarven Wardplate 6 0 10 1000 RESISTANCE Armour Shieldbearer Dwarves
+Stonebind 1 0 0 100 Remove FLIGHT from target creature Spell Shieldbearer Dwarves
+Ember Surge 2 0 0 200 Target 3 friendly creatures gain each 1 Rage Token and 1 Health Token Spell Shieldbearer Dwarves
+Oathbound Reprisal 2 0 0 200 When target creature is attacked, attacking creature takes 3 additional points of Retaliation damage Spell Shieldbearer Dwarves
+Forged in Steel 3 0 0 300 Return and equip 1 Weapon card from your Discard pile Spell Shieldbearer Dwarves
+Grasp of the Mountain 4 0 0 500 Target non-friendly creature and all adjacent non-friendly creatures have ROOTED on their next turn Spell Shieldbearer Dwarves
+Blessing of the Forge 4 0 0 500 Target creature gains 3 Rage Tokens and 3 Health Tokens Spell Shieldbearer Dwarves
+Stoke the Fire 4 0 0 500 Your next 3 creatures summoned enter with 1 Rage Token and 1 Health Token Spell Shieldbearer Dwarves
+Runic Shieldwall 5 0 0 800 All friendly creatures gain 1 Health Token and 2 Temporary Health Tokens Spell Shieldbearer Dwarves
+Mire Bank Scavenger 1 1 1 100 DRAW(1) Troll Creature Trolls
+Mossback Skulker 1 1 1 150 Beneath the moss is a grin full of teeth and a patience older than the fen. Troll Creature Trolls
+Crag Forager 1 1 2 100 A troll that eats rocks is dangerous. A troll that prefers meat is worse. Troll Creature Trolls
+Bridge Lurker 2 2 3 200 REGEN(1) Troll Creature Trolls
+Fen Clubber 2 3 2 250 PIERCE(2) Troll Creature Trolls
+Stonehollow Brawler 2 3 3 200 BLOCK Troll Creature Trolls
+Mudrift Stomper 2 4 2 200 VANGUARD Troll Creature Trolls
+Thicket Gnawer 2 2 4 150 REGEN(1) Troll Creature Trolls
+Gravelhide Mauler 3 3 5 250 BLOCK Troll Creature Trolls
+Mirewood Breaker 3 5 2 400 PIERCE(3) Troll Creature Trolls
+Thornspine Ravager 3 3 4 350 REGEN(1) Troll Creature Trolls
+Ironbog Mangler 3 4 3 350 REGEN(1) Troll Creature Trolls
+Wildgrove Pillager 4 5 5 600 DRAW(1), VANGUARD, REGEN(1) Troll Creature Trolls
+Boulderfist Pulverizer 4 5 4 600 BLOCK, PIERCE(3) Troll Creature Trolls
+Mirestone Juggernaut 4 4 6 600 RELENTLESS, REGEN(1) Troll Creature Trolls
+Deepfen Brute 4 4 5 550 BLOCK, REGEN(1) Troll Creature Trolls
+Ashbark Rampager 4 4 5 650 RELENTLESS, DOUBLE ATTACK Troll Creature Trolls
+Ironroot Warlord 5 7 4 900 REGEN(2) Troll Creature Trolls
+Thornmaw Siege Troll 5 6 6 900 BLOCK, REGEN(1) Troll Creature Trolls
+Bogwarden Smasher 5 4 6 850 BLOCK, REGEN(2) Troll Creature Trolls
+Rotfang War Troll 5 8 3 900 REGEN(2) Troll Creature Trolls
+Fungus Tyrant 6 5 7 1200 REGEN(2), AURA(1): Non-troll creatures gain 1 Decay Troll Creature Trolls
+Rotshroud Behemoth 6 7 5 1200 REGEN(2), AURA(1): Non-troll creatures gain 1 Weakness Troll Creature Trolls
+Swampcrown Dreadtroll 7 7 8 1700 REGEN(2), AURA(1): Non-troll creatures gain 1 Decay and 1 Weakness Troll Creature Trolls
+Rotlord of the Deep Fens 7 4 10 1600 REGEN(3), SPELL: Give 3 Decay and 2 Weakness to adjacent non-troll creature Troll Creature Trolls
+Fungusfather 7 7 9 1800 REGEN(3) Troll Creature Trolls
+Dreadbrute 7 9 7 1800 REGEN(3) Troll Creature Trolls
+Black Mire Ancient 8 7 8 2250 STEALTH, REGEN(3), READY(5) Troll Creature Trolls
+Root Warren Primeval 8 9 9 2250 REGEN(3) Troll Creature Trolls
+Rendmire, Sunken Keeper 9 12 8 2900 HERO, BLOCK, REGEN(4), RELENTLESS Troll Creature Trolls
+Bogmaw Club 2 2 2 200 SIPHON Weapon Trolls
+Rotfang Cleaver 3 3 3 350 SIPHON Weapon Trolls
+Rotbark Carapace 3 0 7 250 The stench acts as the first line of defense. Armour Trolls
+Mirehide 3 0 4 300 REGEN(1) Armour Trolls
+Moss Cloak 3 0 5 350 It's made from trees...and bushes! Armour Trolls
+Trollhide 5 0 8 700 REGEN(3) Armour Trolls
+Swampwater Vision 2 0 0 200 SPY(3) Spell Trolls
+Rotbloom Vitality 3 0 0 350 Target creature HEAL(2) and gains REGEN(1) Spell Trolls
+Bogwater Trap 3 0 0 350 Target creatures and one adjacent creature cannot move on their next turn Spell Trolls
+Trollblood 3 0 0 350 Give friendly non-troll creature REGEN(2) Spell Trolls
+Black Mire Hex 4 0 0 600 Give target creature 2 Weakness tokens and 2 Decay tokens Spell Trolls
+Churned Uprising 4 0 0 600 SUMMON(4) 1/1 Bog Beast (Troll) anywhere on your side of the field Spell Trolls
+Enveloping Fog 4 0 0 600 Target creature has PACIFY until it moves Spell Trolls
+Fenshroom Burst 4 0 0 600 Target creature and all adjacent non-troll creatures gain 1 Decay Spell Trolls
+Creeping Infestation 4 0 0 600 Target creature and all adjacent non-troll creatures gain 1 Weakness Spell Trolls
+Blackcap Sporecloud 5 0 0 900 Target creature and all adjacent non-troll creatures gain 1 Weakness and 1 Decay Spell Trolls
+Fen-Wrought Passage 6 0 0 1300 Move target creature to any free tile on the field Spell Trolls
+Dream Echo 6 0 0 1300 Your next played Spell card plays twice; You do not gain experience from the copy or its effects Spell Trolls
+Overgrowth 7 0 0 1750 Give all friendly creatures on your side of the field 3 Rage tokens, 3 Health tokens, and REGEN(2) Spell Trolls
+Bonecrawler Wretch 1 1 1 150 It doesn't know where it's going; only that at least three of its limbs disagree about the route. Undead Creature Undead Legion
+Graveyard Scavenger 1 1 1 100 DRAW(1) Undead Creature Undead Legion
+Hollow Husk 1 2 1 100 A body without a soul, wandering aimlessly. Relatable, some adventurers say. Undead Creature Undead Legion
+Rotting Footman 2 2 3 200 Marching in perfect formation would be easier if his feet stayed attached. Undead Creature Undead Legion
+Crypt Stalker 2 4 1 250 STEALTH Undead Creature Undead Legion
+Withered Drudge 2 1 3 150 SPELL: Target adjacent non-undead creature gains 1 Weakness token Undead Creature Undead Legion
+Carrion Lurker 2 3 2 250 FLIGHT Undead Creature Undead Legion
+Shambler 2 3 3 200 UNDEATH Undead Creature Undead Legion
+Foul Walker 3 3 3 400 AURA(1): Non-undead creatures gain 1 Decay Undead Creature Undead Legion
+Ragged Ghoul 3 4 3 350 UNDEATH Undead Creature Undead Legion
+Tomb Sentinel 3 3 4 350 UNDEATH, VANGUARD Undead Creature Undead Legion
+Deathspire Archer 3 4 2 350 RANGE(2) Undead Creature Undead Legion
+Skeletal Legionary 4 3 5 550 UNDEATH Undead Creature Undead Legion
+Dread Ravager 4 5 2 650 RELENTLESS, DOUBLE ATTACK: Second attack does 3 damage, can target a different enemy Undead Creature Undead Legion
+Hollow Soldier 4 2 5 500 UNDEATH, RESISTANCE, VANGUARD Undead Creature Undead Legion
+Rotting Brute 4 4 5 600 UNDEATH, AURA(1): Non-undead creatures gain 1 Weakness Undead Creature Undead Legion
+Gravehowl Warbeast 4 3 5 550 DASH(2), AURA(1): Non-undead creatures gain 1 Decay Undead Creature Undead Legion
+Soulshorn Battlemage 5 6 3 950 UNDEATH, MAGIC, RANGE(2) Undead Creature Undead Legion
+Rotspire Warlock 5 3 5 850 SPELL: Target non-undead creature within 2 tiles gains 1 Decay token Undead Creature Undead Legion
+Death Charger 5 5 5 850 UNDEATH, DASH(2) Undead Creature Undead Legion
+Fleshwrought Colossus 6 5 9 1200 UNDEATH, RESISTANCE Undead Creature Undead Legion
+Bonecoil Serpent 6 7 5 1400 RANGE(2) Undead Creature Undead Legion
+Revenant 6 6 6 1300 UNDEATH, AURA(1): Non-undead creatures gain 1 Weakness and 1 Decay Undead Creature Undead Legion
+Soulgrinder Titan 7 7 8 1750 UNDEATH, BLOCK Undead Creature Undead Legion
+Gravebound Ascendant 7 8 5 1800 UNDEATH, BLOCK, VANGUARD Undead Creature Undead Legion
+Bonewyrm 7 7 6 1750 UNDEATH, FLIGHT Undead Creature Undead Legion
+Melkareth, Soulbranded 8 8 8 1800 HERO, MAGIC, UNDEATH, UNDEATH, UNDEATH Undead Creature Undead Legion
+Bone Scythe 3 4 2 250 DOUBLE ATTACK Weapon Undead Legion
+Ashen Tomb-Axe 3 3 4 500 Ash drifts from its blade with every swing. No one knows where the ash comes from. No one asks. Weapon Undead Legion
+Soulshorn Pike 3 3 4 350 RANGE(2) Weapon Undead Legion
+Dreadcoil Flail 4 7 2 750 DOUBLE ATTACK Weapon Undead Legion
+Deathspire Greatbow 4 4 4 600 RANGE(2) Weapon Undead Legion
+Bone Carapace 2 0 4 100 Necromancers call it 'recycled.' Paladins call it 'a problem.' Armour Undead Legion
+Gravemantle 3 0 5 300 AURA(1): Non-undead creatures gain 1 Weakness Armour Undead Legion
+Soulstitched Vestments 4 0 5 500 RESISTANCE Armour Undead Legion
+Soulreaving Bolt 2 0 0 200 2 target creatures take 1 damage each Spell Undead Legion
+Life Siphon 2 0 0 200 Target creature takes 2 damage and second target creature HEAL(1) Spell Undead Legion
+Withering 3 0 0 350 Target creature gains 2 Weakness tokens Spell Undead Legion
+Entropy 3 0 0 350 Target creature gains 2 Decay tokens Spell Undead Legion
+Bind the Restless Dead 3 0 0 350 Select 3 creatures from your opponent's discard pile that are permanently removed from the game Spell Undead Legion
+Deathshroud 3 0 0 350 Your next played creature has STEALTH Spell Undead Legion
+Unearth the Fallen 4 0 0 600 Play a creature level 4 or lower from your discard pile onto one of your summon tiles Spell Undead Legion
+Forsake the Soul 4 0 0 600 Target non-undead creatures gains UNDEATH Spell Undead Legion
+Chill of the Grave 4 0 0 600 Target creature gains ROOTED Spell Undead Legion
+Plague of Ash and Bone 5 0 0 900 Target and all adjacent non-undead creatures gain 1 Weakness and 1 Decay Spell Undead Legion
+Endless Night 5 0 0 900 Neither you nor your opponent draw a card at the start of either of your next 2 turns Spell Undead Legion
+Invocation of Dread 5 0 0 900 SCRY(3) and then place the top 2 cards of your library into your discard pile Spell Undead Legion
+Blightstorm 6 0 0 1300 Target and all adjacent non-undead creatures gain 2 Weakness, 2 Decay, and 2 Damage Spell Undead Legion
+Reanimation 6 0 0 1300 Play a creature from your discard pile anywhere on your side of the field Spell Undead Legion
+Drained Thrall 1 0 1 200 It moves only when commanded, and stops only when forgotten. Human, Vampire Creature Vampires
+Vampire Bat 1 1 1 100 FLIGHT Beast Creature Vampires
+Misshapen Horror 1 1 2 100 The Blood Courts call these 'acceptable imperfections.' Human, Vampire Creature Vampires
+Fledgling 1 2 1 100 It doesn't know what it is: only what it needs. Human, Vampire Creature Vampires
+Sanguine Acolyte 2 2 2 200 SIPHON Human, Vampire Creature Vampires
+Blooded Ambusher 2 3 2 200 READY(1) Human, Vampire Creature Vampires
+Grave Stalker 2 2 3 250 STEALTH Human, Vampire Creature Vampires
+Murkmire Lurker 2 4 1 250 STEALTH Beast, Vampire Creature Vampires
+Court Duelist 3 4 2 400 SIPHON, READY(1) Human, Vampire Creature Vampires
+Crimson Enforcer 3 5 5 400 Mercy is not in his orders. Human, Vampire Creature Vampires
+Nightspawn 3 3 3 350 FLIGHT, SIPHON Human, Vampire Creature Vampires
+Scarlet Harrier 3 2 5 400 SIPHON Human, Vampire Creature Vampires
+Sanguine Reaver 3 5 2 300 DOUBLE ATTACK: Second attack does 3 damage, can target a different enemy Human, Vampire Creature Vampires
+Crimson Fang Raider 3 4 3 350 SIPHON, RELENTLESS Human, Vampire Creature Vampires
+Bloodtithe Hypnotist 4 4 4 600 SIPHON, CHARM Human, Vampire Creature Vampires
+Sanguine Ravager 4 6 3 600 SIPHON, RELENTLESS, DOUBLE ATTACK: Second attack does 2 damage, can target a different enemy Human, Vampire Creature Vampires
+Crimson Nightblade 4 5 4 650 SIPHON Human, Vampire Creature Vampires
+Converted Bloodhunter 4 4 5 600 SCRY(2), DRAW(1) Human, Vampire Creature Vampires
+Crimson Deathcaster 5 5 5 900 MAGIC, RANGE(2) Human, Vampire Creature Vampires
+Bloodwrought Bonesinger 5 2 5 850 SUMMON(1): 1/2 Bone Devil (Abomination) Human, Vampire Creature Vampires
+Sanguine Herald 5 3 7 800 SIPHON, HEAL(2) Human, Vampire Creature Vampires
+Crimson Immortal 6 4 7 1150 SIPHON, BLOCK Human, Vampire Creature Vampires
+Sanguine Regent 6 5 7 1300 SIPHON, VANGUARD Human, Vampire Creature Vampires
+Scarlet Lordling 6 3 6 1400 SIPHON, MORALE(2) Human, Vampire Creature Vampires
+Elder Primarch 6 3 8 1200 SIPHON, SUMMON(1): 2/1 Vampire Spawn (Human, Vampire) Human, Vampire Creature Vampires
+Undying Sovreign 7 6 8 1700 SIPHON Human, Vampire Creature Vampires
+Nightforged Imperator 7 8 4 1800 SIPHON, AURA(1): Adjacent non-vampire creatures cannot retaliate Human, Vampire Creature Vampires
+Primeborn Monarch 7 3 9 1600 SIPHON, MORALE(2) Human, Vampire Creature Vampires
+Lady Isadora Whitlock, Matriarch 8 6 8 2200 HERO, SIPHON, TRANSFORM: 3/3 Lady Isadora Whitlock, Bat Form (Beast, Vampire) Human, Vampire Creature Vampires
+Reaper Blade 2 3 2 200 SIPHON Weapon Vampires
+Glass Sabre 4 8 1 800 A single cut is all it's designed to make. Weapon Vampires
+Scarlet Greatblade 5 5 4 950 They say the blade grows heavier with every life it takes. Weapon Vampires
+Sanguine Executioner's Axe 6 6 3 1300 SIPHON Weapon Vampires
+Duskforged Breastplate 3 0 6 300 Worn by the Crimson Guard, whose duty ends only at sunrise. Armour Vampires
+Graveborn Shroud 4 0 4 500 The first source of damage you take each turn does 0 instead Armour Vampires
+Scarlet Carapace 4 0 8 600 A symbol of rank, painted in the blood of those who challenged it. Armour Vampires
+Black Chalice Aegis 5 0 12 700 The Chalice chooses its bearer. Armour Vampires
+Sanguine Silence 2 0 0 200 Remove one ability from target creature until your next turn Spell Vampires
+Sanguine Bolt 3 0 0 350 SIPHON, Deal 2 damage to target creature Spell Vampires
+Nightborn Ascension 3 0 0 350 Give target creature 1 Rage token 1 Health token and SIPHON Spell Vampires
+Blood Surge 3 0 0 400 Deal 2 damage to target creature and give it 2 Rage tokens Spell Vampires
+Gravebind 4 0 0 600 When target creature dies, it is permanently removed from the game Spell Vampires
+Bloodrot 4 0 0 600 Target creature takes 2 damage at the start of each of its turns Spell Vampires
+Grasp of Hunger 4 0 0 600 Target creature must attack an adjacent creature on its next turn Spell Vampires
+Conjure the Bloodwell 5 0 0 900 SUMMON(1) 0/6 Bloodwell (Structure) on your side of the field Spell Vampires
+Crimson Lash 5 0 0 900 Deal 3 damage to 3 creatures on your side of the field Spell Vampires
+Scarlet Ward 5 0 0 900 Give all friendly creatures 3 Temporary Health tokens Spell Vampires
+Invoke the Grave 6 0 0 1300 SUMMON(6) 1/2 Bone Devil (Abomination) on your side of the field Spell Vampires
+Thirst Unending 7 0 0 1700 Give all friendly creatures on your side of the field SIPHON Spell Vampires
+Candlecap Apprentice 1 1 1 150 He's mastered lighting the candle. Extinguishing it remains an ongoing negotiation. Wizard Creature Wizards Collective
+Inkstained Novice 1 1 2 100 MAGIC Wizard Creature Wizards Collective
+Moth-Ridden Initiate 1 2 1 100 MAGIC Wizard Creature Wizards Collective
+Whimsy Dabbler 2 2 2 200 MAGIC, RANGE(2) Wizard Creature Wizards Collective
+Scatterbrained Student 2 1 3 150 DASH(2), MAGIC Wizard Creature Wizards Collective
+Tinkermage 2 1 1 200 SUMMON(1): 1/1 Whirligig (Construct) Wizard Creature Wizards Collective
+Murmuring Mage 3 3 3 350 DRAW(1), MAGIC Wizard Creature Wizards Collective
+Stuffy Librarian 3 1 2 350 SCRY(3), DRAW(2) Wizard Creature Wizards Collective
+Thaumaturge 3 4 3 400 MAGIC Wizard Creature Wizards Collective
+Historian 3 1 2 350 SPELL: Shuffle a card from your discard pile into your library Wizard Creature Wizards Collective
+Gloomy Diviner 3 2 3 350 SCRY(3), SPY(1) Wizard Creature Wizards Collective
+Eclectic Conjurer 4 2 4 500 SUMMON(1): 2/2 Arcane Familiar (Ethereal) Wizard Creature Wizards Collective
+Soot-Stained Visionary 4 3 4 600 SPELL: Place the top card of your library into your discard pile Wizard Creature Wizards Collective
+Curator 4 4 4 600 MAGIC, RANGE(2) Wizard Creature Wizards Collective
+Arcwarden Speaker 5 3 6 850 SPELL: Target creature and target adjacent creature each take 3 damage Wizard Creature Wizards Collective
+Astralborn Ascendant 5 7 4 900 MAGIC Wizard Creature Wizards Collective
+Magister 5 2 7 800 DRAW(2), MAGIC Wizard Creature Wizards Collective
+Aether Paragon 6 6 5 1300 MAGIC, RANGE(2) Wizard Creature Wizards Collective
+Astral Hierarch 6 8 8 1300 MAGIC Wizard Creature Wizards Collective
+Void Oracle 6 2 4 1250 SCRY(5), SPY(2) Wizard Creature Wizards Collective
+Wilwell Copperwadle, Arcanist 7 10 3 1900 HERO, MAGIC, RANGE(3), SPELL: Target creature and all adjacent creatures take 3 damage Wizard Creature Wizards Collective
+Focus Staff 3 4 2 400 MAGIC, RANGE(2) Weapon Wizards Collective
+Arc Wand 3 3 3 300 MAGIC, DOUBLE ATTACK Weapon Wizards Collective
+Lightning Scepter 4 6 2 650 MAGIC, Also hits one adjacent creature for 3 damage Weapon Wizards Collective
+Staff of Flames 4 3 8 600 MAGIC, Hits all creatures in range Weapon Wizards Collective
+Grandiloquor 6 0 5 1100 SPELL: Grandiloquor takes 1 damage then flip a coin; if heads DRAW(2) and if tails discard a card Weapon Wizards Collective
+Apprentice Robes 1 0 2 150 RESISTANCE Armour Wizards Collective
+Spellwoven Mantle 3 0 4 250 Adjacent creatures have no abilities Armour Wizards Collective
+Arcane Bolt 1 0 0 100 Target creature takes 2 damage Spell Wizards Collective
+Take Note 2 0 0 200 Target creature loses chosen ability Spell Wizards Collective
+Flare 2 0 0 200 Flip all creatures with STEALTH face-up Spell Wizards Collective
+Flash 2 0 0 200 Move target creature up to a free tile up to 2 tiles away from its current position Spell Wizards Collective
+Confound 3 0 0 350 Target creature deals half of its Attack as damage to itself Spell Wizards Collective
+Reversal 3 0 0 350 Swap target creature's current Attack and maximum Health Spell Wizards Collective
+Arcane Surge 3 0 0 350 Give target creature 2 Rage tokens and 2 Health tokens Spell Wizards Collective
+Ball of Fire 4 0 0 600 Target creature on your side of the field and all adjacent creatures take 3 damage Spell Wizards Collective
+Bolt of Lightning 4 0 0 600 Choose a tile on your side of the field and another up to 3 tiles away; All creatures on and between those tiles take 3 damage Spell Wizards Collective
+Cloud of Poison 4 0 0 600 Target creature and all adjacent creatures gain 1 Decay token Spell Wizards Collective
+Astral Command 5 0 0 900 Choose 2 target creatures and swap their positions Spell Wizards Collective
+Call Flame Elemental 6 0 0 1300 SUMMON(1): 5/5 Flame Elemental (Elemental) Spell Wizards Collective
+Call Frost Elemental 6 0 0 1300 SUMMON(1): 5/5 Frost Elemental (Elemental) Spell Wizards Collective
+Call Stone Elemental 6 0 0 1300 SUMMON(1): 5/5 Stone Elemental (Elemental) Spell Wizards Collective
+Call Water Elemental 6 0 0 1300 SUMMON(1): 5/5 Water Elemental (Elemental) Spell Wizards Collective
+Call Air Elemental 6 0 0 1300 SUMMON(1): 5/5 Air Elemental (Elemental) Spell Wizards Collective
+Rain of Fire 7 0 0 1750 Target creature and all creatures up to 2 tiles away take 3 damage Spell Wizards Collective
+Earthquake 7 0 0 1750 Target creature without FLIGHT and all creatures up to 2 tiles away without FLIGHT take 4 damage Spell Wizards Collective
+Shattering Starstorm 7 0 0 1750 Choose 5 creatures anywhere on the field; They each take 5 damage Spell Wizards Collective
+Astral Cyclone 7 0 0 1750 Return up to 3 target creatures to their owners' hands Spell Wizards Collective
+Law of Magic 10 0 0 3500 DEPLETED, All cards you play for the rest of the game have their level requirement reduced by 3 Spell Wizards Collective
+Living Tree 0 2 2 0 HASTE Token, Plant Creature Tokens
+Rock Giant 0 6 6 0 Token, Giant Creature Tokens
+Orrundar, The First Giant 0 15 15 0 BLOCK, RESISTANCE, VANGUARD, HASTE Token, Giant Creature Tokens
+Rift Creeper 0 1 1 0 Token, Abomination Creature Tokens
+Rift Crawler 0 2 3 0 Token, Abomination Creature Tokens
+Rift Monstrosity 0 4 4 0 Token, Abomination Creature Tokens
+Shattered Rift Portal 0 0 15 0 ROOTED, PACIFIST, SUMMON(2): 2/3 Rift Crawler (Abomination) Token, Structure Creature Tokens
+Bone Devil 0 1 2 0 Token, Abomination Creature Tokens
+Vampire Spawn 0 2 1 0 Token, Human, Vampire Creature Tokens
+Lady Isadora Whitlock, Bat Form 0 3 3 0 FLIGHT, SIPHON, DASH(2), TRANSFORM: Lady Isadora Whitlock, Matriarch Token, Beast, Vampire Creature Tokens
+Bloodwell 0 0 6 0 DORMANT, AURA(1): Vampires gain 1 Temporary Health token at the start of your turn Token, Structure Creature Tokens
+Dragonling 0 1 1 0 Token, Dragon Creature Tokens
+School of Fish 0 2 2 0 Token, Beast Creature Tokens
+Feral Runeshark 0 3 3 0 Token, Beast Creature Tokens
+Whirligig 0 1 1 0 FLIGHT Token, Construct Creature Tokens
+Arcane Familiar 0 2 2 0 MAGIC Token, Ethereal Creature Tokens
+Flame Elemental 0 5 5 0 MAGIC, RANGE(2) Token, Elemental Creature Tokens
+Frost Elemental 0 5 5 0 MAGIC, SPELL: Target adjacent creature cannot move on their next turn Token, Elemental Creature Tokens
+Stone Elemental 0 5 5 0 MAGIC, BLOCK, RESISTANCE, VANGUARD Token, Elemental Creature Tokens
+Water Elemental 0 5 5 0 MAGIC, HEAL(2) Token, Elemental Creature Tokens
+Air Elemental 0 5 5 0 MAGIC, HASTE, DASH(2) Token, Elemental Creature Tokens
+Warbanner 0 0 5 0 DORMANT, MORALE(2) Token, Structure Creature Tokens
+Lightwell 0 0 5 0 DORMANT, AURA(1): Friendly creatures have REGEN(2) Token, Structure Creature Tokens
+Bog Beast 0 1 1 0 REGEN(1) Token, Troll Creature Tokens
+Pitspawn 0 3 4 0 Token, Demon Creature Tokens
+Hellpit 0 0 6 0 DORMANT, AURA(1): Non-demon creatures take 1 damage at the start of their turns Token, Structure Creature Tokens
+Fetid Pool 0 0 6 0 DORMANT, AURA(1): Creatures gain 1 Weakness token and 1 Decay token at the start of their turns Token, Structure Creature Tokens
+Nerothys, Burning Tyrant 0 15 15 0 FLYING, HASTE, RELENTLESS, DOUBLE ATTACK Token, Demon Creature Tokens
+Worldscar 0 0 15 0 DORMANT, Can be used as an additional summoning tile Token, Structure Creature Tokens
+Emberglass 0 1 1 0 MAGIC, RANGE(2) Token, Construct Creature Tokens
+Steamloom 0 2 1 0 Token, Construct Creature Tokens
+Stormspring 0 2 2 0 Token, Construct Creature Tokens
+Thunderloom 0 0 3 0 PACIFIST, SPELL: Adjacent non-structure and non-construct creatures take 1 damage Token, Construct Creature Tokens
+Tokkbot 0 3 4 0 BLOCK Token, Construct Creature Tokens
+Bear 0 3 4 0 PIERCE(2) Token, Beast Creature Tokens
+Panther 0 4 3 0 STEALTH Token, Beast Creature Tokens
+Elder Grizzly 0 4 5 0 PIERCE(3) Token, Beast Creature Tokens
+Fungal Guardian 0 2 6 0 BLOCK, VANGUARD Token, Beast Creature Tokens
+Rock Elemental 0 5 5 0 RESISTANCE, VANGUARD Token, Elemental Creature Tokens
+Forest Spirit 0 3 8 0 HEAL(3) Token, Ethereal Creature Tokens
+Forest Guardian 0 6 6 0 BLOCK, RESISTANCE, VANGUARD Token, Plant Creature Tokens
+Dreadclaw 0 7 6 0 DOUBLE ATTACK, PIERCE(4) Token, Beast Creature Tokens
+Greatshell 0 4 9 0 RESISTANCE, VANGUARD Token, Beast Creature Tokens
+Warbeast 0 9 9 0 DOUBLE ATTACK, PIERCE(5), TRANSFORM: Ilyra Mossheart, Enclave's Voice Token, Beast Creature Tokens
+Shieldbeast 0 6 11 0 RESISTANCE, VANGUARD, TRANSFORM: Ilyra Mossheart, Enclave's Voice Token, Beast Creature Tokens
+Last Laugh 0 0 0 0 TRIGGER: Opponent kills one of your Fae creatures Trick Trick Fae
+Second Step 0 0 0 0 TRIGGER: Opponent plays their second Creature on their turn Trick Trick Fae
+Twice-Tricked 0 0 0 0 TRIGGER: Opponent plays their second Spell on their turn Trick Trick Fae
+Cascading Mischief 0 0 0 0 TRIGGER: 2 of your other Trick cards are activated this turn Trick Trick Fae
+Death by Folly 0 0 0 0 TRIGGER: Opponent's creature dies on their turn Trick Trick Fae
Card Level Attack Health Exp Description Family Type Set

Deck Cost Breakdown

1 2 3 4 5 6 7 8 9 10+

Your Deck


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